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<blockquote data-quote="Geron Raveneye" data-source="post: 2128111" data-attributes="member: 2268"><p>Hmmm...I don't know where you got the idea that the advantage of autofire (note: I'm talking about full autofire here, not a sequence of bursts) is that it gives a larger chance of hitting someone? The only advantage of full autofire is that it fills the air with bullets...which is not the same as raising your chances of hitting somebody. Usually, on an assault rifle or a machine gun, once the recoil kicks in, aiming is out of the window, and you're happy if you can keep the thing pointed in the basically same direction. At least that's the experience I have with full autofire. If the first misses, the others will definitely miss, too, except if the target manages to jump into the wandering bullets...which would be a Dodge coming up all 1's. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The point is that most of my training officers back in the army told me to try and squeeze off 2 or 3 rounds maximum...to maximize efficiency. Which would be covered by burst fire rules. Everything else is mainly to force the enemy to keep his head down because the air is filled with lots of lead.</p><p></p><p>Of course, when you factor in recoil compensation, and maybe a mount, you can work autofire and be a bit more precise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Edit: I see Patryn was faster. So, anybody else want to share some neat ideas for Shadowrun houserules? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2128111, member: 2268"] Hmmm...I don't know where you got the idea that the advantage of autofire (note: I'm talking about full autofire here, not a sequence of bursts) is that it gives a larger chance of hitting someone? The only advantage of full autofire is that it fills the air with bullets...which is not the same as raising your chances of hitting somebody. Usually, on an assault rifle or a machine gun, once the recoil kicks in, aiming is out of the window, and you're happy if you can keep the thing pointed in the basically same direction. At least that's the experience I have with full autofire. If the first misses, the others will definitely miss, too, except if the target manages to jump into the wandering bullets...which would be a Dodge coming up all 1's. ;) The point is that most of my training officers back in the army told me to try and squeeze off 2 or 3 rounds maximum...to maximize efficiency. Which would be covered by burst fire rules. Everything else is mainly to force the enemy to keep his head down because the air is filled with lots of lead. Of course, when you factor in recoil compensation, and maybe a mount, you can work autofire and be a bit more precise. ;) Edit: I see Patryn was faster. So, anybody else want to share some neat ideas for Shadowrun houserules? :D [/QUOTE]
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