Gilda Glockenspiel
Gnome, 1st-Level Wizard
Small Humanoid (Gnome)
Hit Dice: 1d4+1 (11 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +3 dex, +2 cloak), touch 16, flat-footed 14
Base Attack/Grapple: +0
Attack: Club +1 melee (1d6-1/20) or light crossbow +6 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Magic
Special Qualities: Gnome traits
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 8, Dex 17, Con 12, Int 15, Wis 8, Cha 10
Skills: Knowledge Arcana +8, Decipher Script +8, Hide +9, Move Silently +5,Spell Craft +8, Alchemy +13, Concentration +5, Listen +1
Feats: Toughness, Skill focus Alchemy (Alertness when Dennis is with her.)
Alignment: Neutral good
Advancement: As Wizard
Level Adjustment: +0
Experience earnedNeeded for next level: 01000
Gnome Traits (Ex): Gnomes possess the following racial traits.
— +2 Constitution, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A gnome’s base land speed is 20 feet.
—Low-light vision.
—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
— +2 racial bonus on saving throws against illusions.
—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Listen checks.
— +2 racial bonus on Craft (alchemy) checks.
—Languages Spoken: Common, Gnome, Draconic, Dwarven, Giant, Goblin, Orc.
—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Spell book
Cantrips: all
1st Level: Color Spray, Identify, Charm Person, Reduce Person, Mage Armor, Magic Missile, & Summon Monster 1
Basic spell load:
Cantrips: Detect Magic, Mage Hand, and Light.
1st Level: Color Spray, Summon Monster 1.
Equipment:
Spell book
Quarterstaff (gnome sized)
Light crossbow (10 bolts)
Backpack
1 days rations
bed roll
Flint and steel
10 candles
Map/scroll case
3 [pages parchment
Ink and pen
Spell comp pouch
Cloak of Deflection +2
120GP
Familiar:
Dennis the Toad
Diminutive Animal
Hit Dice: 1d8 (5 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 16
Base Attack/Grapple: +0/–17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Amphibious, low-light vision
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness
Familiar Traits Master gains +3 hit points, Alertness, improved evasion, share spells, empathic link
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.
Gilda is the eldest daughter of the Family. It was her duity to raise her siblings when her mother died in a horrible gadget accident. Her father was so despondent after his wifes death that he wasted away for years unale to do anything at all.
Gilda ran the house hold and studied her mothers books on magic and with the teachings her mother had given her and became a magician and alchemist.
She also studied under her father and learned a few tricks with magic that her mother never knew (UMD).
Eventualy the children were grown enough that Gilda was not needed any longer and she decided to go insearch of her own life and destiny. She kisses her father and siblings goodbye and left for Greyhawk. She takes with her her mother's traveling cloak (cloak of armor +2)
Gilda is light brown skinned and has aqua blue eyes. her hair is white and looks a looks like albert einsteins.
She dresses in skirts and peasent clothes. Her weapon of choice is the Quarterstaff (a club to all the big people.)