ConnorSB
First Post
You can find it here: http://www.dreamsofruin.com/get-the-book/
The Dreams of Ruin is a 236 page roleplaying game sourcebook, initially published in pdf format. Its author is Geoffrey C. Grabowski, developer of the first two editions of Exalted, as well as a writer for dozens of RPG sourcebooks.
The topic is a dark, haunted magical forest, the Forest of Woe. In addition to being a location of adventure, it is also a world-threatening infestation whose growth threatens the very heart of reality. The Dreams are both a source of quests and danger, and a campaign-spanning enemy suitable for challenging parties of even the highest level, including even young demigods, heroes and other lesser immortals.
The book is written using the Labyrinth Lord and Mutant Future open gaming license product. This pair of systems was chosen due to its excellent licensing terms. Additionally, it incorporates the fast and sensible combat timing system of Moldvay’s edition, while extending the framework with additional spells and magic items found in the Gygax releases of the rules. The rules system also includes material on high-tech weapons, mutations and outlandish creatures reminiscent of early post-apocalyptic gaming.
It's pretty awesome, and I hope you all enjoy it.
We're running a kickstarter as well, through May 30, where fans of the book can pool together and loosen the licensing structure even more!
Connor, Assistant to the Production
The Dreams of Ruin is a 236 page roleplaying game sourcebook, initially published in pdf format. Its author is Geoffrey C. Grabowski, developer of the first two editions of Exalted, as well as a writer for dozens of RPG sourcebooks.
The topic is a dark, haunted magical forest, the Forest of Woe. In addition to being a location of adventure, it is also a world-threatening infestation whose growth threatens the very heart of reality. The Dreams are both a source of quests and danger, and a campaign-spanning enemy suitable for challenging parties of even the highest level, including even young demigods, heroes and other lesser immortals.
The book is written using the Labyrinth Lord and Mutant Future open gaming license product. This pair of systems was chosen due to its excellent licensing terms. Additionally, it incorporates the fast and sensible combat timing system of Moldvay’s edition, while extending the framework with additional spells and magic items found in the Gygax releases of the rules. The rules system also includes material on high-tech weapons, mutations and outlandish creatures reminiscent of early post-apocalyptic gaming.
It's pretty awesome, and I hope you all enjoy it.
We're running a kickstarter as well, through May 30, where fans of the book can pool together and loosen the licensing structure even more!
Connor, Assistant to the Production