taliesin15
First Post
The campaign I run is using 3.0 rules--the party will likely encounter a magical trap they probably won't be able to find or disable triggering the Shatter spell. The PHB says any nonmagical item made of crystal, porcelain, ceramic, glass and the like gets shattered into a thousand pieces--first of all do folks think this applies to potions? I can see both sides of that argument. Also, I think I foresee an argument where the 2 party members carrying Heward's Haversack or Bag of Holding might have potions or other objects potentially Shatterable stashed--would these items be affected at all given that they are in a kind of extra-dimensional space? Finally, its not really clear what if any kind of saving throw would apply. Despite the text of the spell, I'm considering giving each character a chance at a Reflex save to jump out of the way of the sonic blast by the spell. Fort and Will (as cited in the spell-text) don't make sense to me.