delericho
Legend
One of the most interesting things about this adventure, for me at least, is seeing how all the developments hinted at in "Design & Development" have been implemented in a real product. Things like the more interesting trap encounters, the classed drow (haven't seen those Gnoll Clerics yet, though - but I haven't finished yet), and the Delve format.
My impressions have been a mixed bag. Some of the traps work for me, others don't (generally, if the trap is the encounter, I'm unimpressed, but if the trap is a feature of the encounter I like the way it's handled). The classed Drow don't seem any different from how they would have been before the column. The Delve format seems really good for some encounters, but overkill for a lot of them, which seem rather too simple to warrant the extra space required.
As an aside, I find myself wondering whether the Delve format, or something very similar, could be used to produce a pregenerated adventure that could be run without any prior preparation on the part of the DM. My thinking there is that one could produce a set of very short adventures intended for a single night's play, to be run with pregenerated characters, and intended for those times when you want to play on extremely short notice.
My impressions have been a mixed bag. Some of the traps work for me, others don't (generally, if the trap is the encounter, I'm unimpressed, but if the trap is a feature of the encounter I like the way it's handled). The classed Drow don't seem any different from how they would have been before the column. The Delve format seems really good for some encounters, but overkill for a lot of them, which seem rather too simple to warrant the extra space required.
As an aside, I find myself wondering whether the Delve format, or something very similar, could be used to produce a pregenerated adventure that could be run without any prior preparation on the part of the DM. My thinking there is that one could produce a set of very short adventures intended for a single night's play, to be run with pregenerated characters, and intended for those times when you want to play on extremely short notice.