Yami no Hon
First Post
4.3.10.1894
I guess there were five of them when the party first assembled. They’ve changed a lot since then: added new members, said farewell to others. They say the bard’s death was an accident, but I wouldn’t be so sure. Anyway, when it all started, at the end of the tenth month, there were five adventurers gathered in the Old Boar Inn out in Lethe.
Palandora was a sea elf from Nariel, and a cleric of Rathshida, the goddess of the family, come to Hasekif to find the truth surrounding the death of her brother. She didn’t have much to go on, other than the fact one of his last letters had been addressed from Lethe, so she had ensconced herself in the Inn, listening for information.
Marf was a high elf from somewhere on Calaviso. He was a mage of no small skill, taking refuge from academia and his family after playing one to many practical jokes. He’d come out to what he considered the Hinterlands to seek adventure, fame, fortune, and attractive women, but not in that order.
Malgus, Gus for short, was what he described as “a gentleman of fortune, possessed of great manual dexterity” and what everyone else described as “a liar, and a damned dirty thief who would sell his grandmother’s soul to the Sleeping God if he thought he could get a good price”. He was from Cileagia, one of the myriad fiercely independent countries of Dtami. The all-to-recent war for independence there had left it’s mark on him, physically stunting his growth at a mere four feet, and mentally leaving him a bitter, even nihilistic, cynic.
Where the rogue was small, and did his best to look unassuming, Montaire le Dray, a fighter from Rikyuner, was a hulking giant of a man. Some sort of pseudo-tragic event in his past which none of the others could be persuaded to remember had turned him from a successful carrier as a blacksmith to the life of a fighter for higher. He had come to Lethe searching for money and adventure, in that order.
Animus was the only member of the party who was a native of Hasekif. The human monk called a monastery in the Shattered Islands, along the coast of the Sea of His Wrath home. The monastery taught that experience was the best teacher, so after taking his vows to become a full fledged brother in his order, the young man set out to experience life outside the cloister.
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Word from the DM:
This is the story of the campaign I've been running since last September or so with a group at the University of Dallas. I've had fun playing the game, but it wasn't until my non-gaming friends started coming over to hear my roommate Genesis (who plays Palandora) and I tell the story of what happens in each session that I really realized this might make a good story hour. Of course, the semester and the campaign only have about a month left to run, so I have a lot of catching up to do. I intend to update a couple of times a week, if school doesn't get in the way of things.
At the begining of the first session the party is as follows:
Palandora- 1st level elf cleric (Good and Healing domains)
Marf- 1st level elf wizard (specialist Evoker)
Gus - 1st level human rogue
Montaire - 1st level human fighter
Animus - 1st lvel human monk
I guess there were five of them when the party first assembled. They’ve changed a lot since then: added new members, said farewell to others. They say the bard’s death was an accident, but I wouldn’t be so sure. Anyway, when it all started, at the end of the tenth month, there were five adventurers gathered in the Old Boar Inn out in Lethe.
Palandora was a sea elf from Nariel, and a cleric of Rathshida, the goddess of the family, come to Hasekif to find the truth surrounding the death of her brother. She didn’t have much to go on, other than the fact one of his last letters had been addressed from Lethe, so she had ensconced herself in the Inn, listening for information.
Marf was a high elf from somewhere on Calaviso. He was a mage of no small skill, taking refuge from academia and his family after playing one to many practical jokes. He’d come out to what he considered the Hinterlands to seek adventure, fame, fortune, and attractive women, but not in that order.
Malgus, Gus for short, was what he described as “a gentleman of fortune, possessed of great manual dexterity” and what everyone else described as “a liar, and a damned dirty thief who would sell his grandmother’s soul to the Sleeping God if he thought he could get a good price”. He was from Cileagia, one of the myriad fiercely independent countries of Dtami. The all-to-recent war for independence there had left it’s mark on him, physically stunting his growth at a mere four feet, and mentally leaving him a bitter, even nihilistic, cynic.
Where the rogue was small, and did his best to look unassuming, Montaire le Dray, a fighter from Rikyuner, was a hulking giant of a man. Some sort of pseudo-tragic event in his past which none of the others could be persuaded to remember had turned him from a successful carrier as a blacksmith to the life of a fighter for higher. He had come to Lethe searching for money and adventure, in that order.
Animus was the only member of the party who was a native of Hasekif. The human monk called a monastery in the Shattered Islands, along the coast of the Sea of His Wrath home. The monastery taught that experience was the best teacher, so after taking his vows to become a full fledged brother in his order, the young man set out to experience life outside the cloister.
_____________________________________________________________________________
Word from the DM:
This is the story of the campaign I've been running since last September or so with a group at the University of Dallas. I've had fun playing the game, but it wasn't until my non-gaming friends started coming over to hear my roommate Genesis (who plays Palandora) and I tell the story of what happens in each session that I really realized this might make a good story hour. Of course, the semester and the campaign only have about a month left to run, so I have a lot of catching up to do. I intend to update a couple of times a week, if school doesn't get in the way of things.
At the begining of the first session the party is as follows:
Palandora- 1st level elf cleric (Good and Healing domains)
Marf- 1st level elf wizard (specialist Evoker)
Gus - 1st level human rogue
Montaire - 1st level human fighter
Animus - 1st lvel human monk
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