Shadow of Bukrai said:
Seems to me that a shield bonus should be way more than +1. I'm thinking +4 or +5 for a normal shield. Probably overthinking that, though. I'd be inclined to start wondering if Dex bonus would even apply if you were using a shield. I mean, you use shields to block blows, not avoid them, so how is a higher Dex going to help you with that? I guess perhaps having a higher Dex helps you get the shield to where it needs to be to block the blow.
Anyone else think a shield bonus should be at least +4? Does anyone do something similar? That'd make for some interesting new tactics. A two handed weapon wouldn't be quite so attractive anymore, would it?
Ah, a Harniac is in the house!
Well, I am a hardcore Harn Player, but I like some of the higher-fantasy elements of 3e D&D as well. So, in keeping with this we are playtesting a few things.
- Shields grant a Cover bonus, not an AC bonus (although an enhancement bonus can grant a 'true' AC bonus).
- Bucklers grant a +1 Cover Bonus to AC (but it must be declared who this is affective against, much like Dodge), which stacks with the dodge bonus granted by the Dodge feat.
- Small Shields grant a +2 Cover bonus to AC, and a +1 cover bonus to Reflex saves.
- Large Shields grant a +4 Cover bonus to AC, and a +2 cover bonus to Reflex Saves.
- Wall shields grant a +7 Cover bonus to AC, and a +3 cover bonus to Reflex Saves.
- If the attacker misses by the Base Cover bonus for the shield (based on size) the shield is struck and damage to the shield can result.
But! ... We have also gotten rid of the AC bonus provided by armour and given an equivelant DR/+1 (plus DR enhancement of armour); Level bonus to Defense (like Revised: Star Wars); every two points the targets AC (DC to hit target) is exceeded adds one to figured damage (not multiplied with a critical hit). ... But this is a work in progress, and we are playtesting as often as possible.
Update: Oh, I should add ... we have run into a bit of a snag as most monsters ended up with an abyssmally low ACs. Even if we gave a 16HD Giant the Defense Bonus of a 16th level Cleric we still had an AC of only 14 (after size and Dex penalties)! It has a DR of 11/+1 intrinsically, ... but that's all. And if it is fighting a character with a magical weapon (which would be Extremely Likely), they have AC 14 and no DR!
So, ... there are tweaks to be done.
I have given Giants d12 for HD already, ... and that seems to help. I have also added in Wounds and Vitality to make things more realistic, although still heroic.
If you remember Shane you sent me a Wounds & Vitality wrinkle before the Auran Harn site folded, ... I have added and tweaked it since then. I have just emailed you, ... let me know if you want what I have cobbled together on this subject. It is a work in progress however, ... so it's by no means finished just yet.
Takeda