BASHMAN
Basic Action Games
So I have a character and I want to ultimately take the Strike & Fade feat; which has the (unfortunate?) pre-requisite of the Shift feat.
Shift allows you to move up to 5 feet on your turn without incurring Opportunity Attack. I can see how that might be moderately useful, but can't we already "Withdraw" anyway without incurring? And then you get to move 10 feet instead of 5. Sure, you cannot attack when you withdraw, but nothing is stopping you from moving again (your action is Withdraw, then you move).
Shift would be "Move 5' away from enemy" then "Hustle" or "Attack" but I don't see much usefulness here over the previous option. If I chose to Hustle, I may as well just Withdraw and get 5' further away. If I choose Attack, why am I bothering to shift away at all anyway? Especially since I'm not using a reach weapon.
I can't even see how this would be useful for someone making *RANGED* attacks. I can't find anything about shooting in melee incurring OA, or even Disadvantage. The only thin I can think of is be able to shift back 5' and shoot a guy, and enable an ally to block interposing space if he goes before the enemy does.
There must be something I'm missing that makes Shift useful, right? Maybe "Strike and Fade" should just say "this counts as 2 feats" and be done with it.
Is Shift meant to only be useful when used in concert with other feats, like Warding Polearm or Charge?
Shift allows you to move up to 5 feet on your turn without incurring Opportunity Attack. I can see how that might be moderately useful, but can't we already "Withdraw" anyway without incurring? And then you get to move 10 feet instead of 5. Sure, you cannot attack when you withdraw, but nothing is stopping you from moving again (your action is Withdraw, then you move).
Shift would be "Move 5' away from enemy" then "Hustle" or "Attack" but I don't see much usefulness here over the previous option. If I chose to Hustle, I may as well just Withdraw and get 5' further away. If I choose Attack, why am I bothering to shift away at all anyway? Especially since I'm not using a reach weapon.
I can't even see how this would be useful for someone making *RANGED* attacks. I can't find anything about shooting in melee incurring OA, or even Disadvantage. The only thin I can think of is be able to shift back 5' and shoot a guy, and enable an ally to block interposing space if he goes before the enemy does.
There must be something I'm missing that makes Shift useful, right? Maybe "Strike and Fade" should just say "this counts as 2 feats" and be done with it.
Is Shift meant to only be useful when used in concert with other feats, like Warding Polearm or Charge?