You could probably remove that requirement if you also make the power into a "twice daily" one (akin to how Healing Word is "twice encounter"). That way you'd be able to shift whenever you like, but only in two encounters during the day.I'm really not a fan of the fact that Shifters have to be bloodied to shift.
Yes, it's a bit annoying. Although melee characters will probably use it often. It adds new aspect to healing in battle - imagine a shifter running away from cleric who is about to use his beacon of hope or something. (Or shifter cleric with a dilemma...) If you fight from distance, you won't probably shift much.
Not annoying at all.
Please don't imply you're talking for everyone - while you might not think it's annoying, somebody else might. Just discarding their sentiment isn't all too polite, in my opinion.It's not that annoying.
Well, that isn't necessarily true if your buddies get hit instead.Besides, a smart enemy goes 'oh... bad idea to bloody the shifter, he gets moar power' and that can be in your favor. DGH (don't get hit) wins games.