RangerWickett
Legend
Who here has played in games where ship combat, or any sort of vehicle combat, played a major role?
I've been enjoying a Rogue Trader game (space capitalism in the grimdark future) for the past year, and it has huge ships where each PC can take one action every 30 minutes to do stuff like rally the crew to load the weapons faster, or jam enemy communications, or lead a swarm of shuttles in a boarding action to sabotage the other ship's components.
I've only recently started having ship-to-ship encounters in my D&D games, and they play very differently because the players want to fight the enemy crew using D&D tactical rules, not sink the enemy ship with special ship combat rules. For ZEITGEIST I'm working on mechanics to cover both ends of the spectrum, but I'm curious what experiences other folks have had.
I've been enjoying a Rogue Trader game (space capitalism in the grimdark future) for the past year, and it has huge ships where each PC can take one action every 30 minutes to do stuff like rally the crew to load the weapons faster, or jam enemy communications, or lead a swarm of shuttles in a boarding action to sabotage the other ship's components.
I've only recently started having ship-to-ship encounters in my D&D games, and they play very differently because the players want to fight the enemy crew using D&D tactical rules, not sink the enemy ship with special ship combat rules. For ZEITGEIST I'm working on mechanics to cover both ends of the spectrum, but I'm curious what experiences other folks have had.