Horwath
Legend
Sorcery points are long rest.I mean, if it helps someone to not break immersion to have people jumping up after a grueling battle after an hour, it doesn't really hurt anything. I prefer faster adventuring times myself- I felt 4e's 5 minute rests were just fine. I don't mind doing that for spending Hit Dice or getting back your Action Surge and Second Wind, but that might cause problems with Ki and Sorcery points.
Others are just "one battle resource".