I answered no, because as they are in 4e, including their name, I definitely don't want to see them.
I would accept something else that reduced reliance on clerics and their like, of course. At least as long as 1) it isn't a given that all hp return after each fight (i.e. I want more long term consequences), 2) nothing short of magic can drag a dying (hp < 0) character back into the fight in the context of an encounter, and 3) the system doesn't feel too metagamey in my subjective sense.
Somewhat tangentially, I'd really like healing magic to work independent of the level of the target: a Cure Light Wounds that returns an equal percentage of HP to a first level wizard and a tenth level barbarian, for example.
Those concerned about a "quiver of CLW wands", as someone put it, can probably rest easy, since magic items are not supposed to be an assumed part of progression.
I would accept something else that reduced reliance on clerics and their like, of course. At least as long as 1) it isn't a given that all hp return after each fight (i.e. I want more long term consequences), 2) nothing short of magic can drag a dying (hp < 0) character back into the fight in the context of an encounter, and 3) the system doesn't feel too metagamey in my subjective sense.
Somewhat tangentially, I'd really like healing magic to work independent of the level of the target: a Cure Light Wounds that returns an equal percentage of HP to a first level wizard and a tenth level barbarian, for example.
Those concerned about a "quiver of CLW wands", as someone put it, can probably rest easy, since magic items are not supposed to be an assumed part of progression.