FrankTrollman said:
I am genuinely confused. If you have a Lich's phylactery it doesn't matter a sheep's eyelash what the Lich himself is doing. If their big "plan" is to lure you into a fight by finding your phylactery and then not killing you - they are so stupid that you can probably run right into their "trap".
-Frank
That is alright, Frank. Let me explain.
Mayhap, the plan isn't to kill the lich, merely negotiate an agreement...
For whatever reasons, it may actually be less difficult to locate the phylactery than the actual lich himself. Anyone has to be aware that when you approach the phylactery, the lich is going to make an effort to divert you. If you have already found it, then you know he is going to make an appearance. Knowing this, you come prepared. The Lich might be willing to negotiate or not, depending on the exact situation.
You stated that the lich had a day to prepare for this, due to the slow time trait. Doesn't mean those approaching the phylactery are any less prepared themselves.
In 3.0 I can't see that the lich expires upon destruction of the phylactery (which you seem to be implying), unless you have already defeated the lich first. For 3.5, I seem to have malplaced my book.
Perhaps I read it incorrectly, but they way I see defeating the Lich:
1) Destroy its physcial body
2) Destroy the phylactery
In that order. So the sheep's eyelash might just matter after all. 'Cause if you destroy the phyactery first, the lich will flee, to create another.
I can understand your position if destruction of the box automatically defeats the lich.
Personally, I think Lich phylacteries should function akin to
magic jar requiring a physical body for them to take over, rather than just spontaneously creating one after 1d10 days. This would leave them being given away as a child's toy, or some such innocous object.