L
lowkey13
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*Deleted by user*
If that is where you draw the line, go for it! This is a game of pretend after all.You mean the suspense of wondering when you've pretended you don't know long enough and can finally use fire on the troll?
Generally less "demanding" and often more "expecting" or even "asking" - for example if you know that one of the players has run this adventure for a different group before.This is lazy GMing, though. Instead of actually presenting something new, you're just defining known things as unknown things and demanding your players play along.
You're serious? I'd regard that as baseline good manners: The GM is part of the group just as much as the players, and likely a friend as well. "Humouring them", and ensuring they have fun (or if you can't manage that then at least not actively spoiling their, and the rest of the group's fun) is probably the least to aim for.I hardly think "let's humor the GM so he keeps running for us" is a strong hallmark of maturity.
Sometimes you don't want to ask a player to sit out of the group for a year or so because they know the campaign, but can't spare the out of game time for a full rewrite for example.This certainly looks bad on the GM's side.
If that is where you draw the line, go for it! This is a game of pretend after all.
Generally less "demanding" and often more "expecting" or even "asking" - for example if you know that one of the players has run this adventure for a different group before.
You're serious? I'd regard that as baseline good manners: The GM is part of the group just as much as the players, and likely a friend as well. "Humouring them", and ensuring they have fun (or if you can't manage that then at least not actively spoiling their, and the rest of the group's fun) is probably the least to aim for.
Sometimes you don't want to ask a player to sit out of the group for a year or so because they know the campaign, but can't spare the out of game time for a full rewrite for example.
It’s called a temporary suspension of disbelief. I actively set aside some expectations and go into the experience acting as a person who doesn’t know something. That’s allows the DM to confront me with situations that resonate with classic tropes and I then consider and behave in a way that I believe my character would act based on their experience.This is lazy GMing, though. Instead of actually presenting something new, you're just defining known things as unknown things and demanding your players play along. I hardly think "let's humor the GM so he keeps running for us" is a strong hallmark of maturity. This certainly looks bad on the GM's side.
I think that different people tend to draw the line in different places.Cases where some players have information and are being asked to keep a lid on it for the benefit of the others are an entirely different situation and question. It’s not what’s being discussed here.
Bladders give gall. I mean I didn't read the whole anatomy book, but I skimmed it so I'm pretty sure about this one.What gives you the gall...?
Well you could. Except whether a person is mature is a matter of opinion. If they can show enough restraint not to act on their knowledge because they recognize it hasn’t been ‘fairly’ early then I would probably say they are more mature than you give them credit for.
That's... not what temporary suspension of disbelief is. Temporary suspension of disbelief is what lets you pretend that a troll exists in the first place. It's not you deciding to ignore things you know, it's pretending things that you know don't or can't exist do, for a short time, to enjoy the fiction.It’s called a temporary suspension of disbelief. I actively set aside some expectations and go into the experience acting as a person who doesn’t know something.
I guarantee you that I can present classic tropes without requiring my players to pretend they don't know things. This is a bogus claim -- there are other ways. I say it's lazy DMing because you're just relying on the monster's gimmick being hidden, or forcing players to pretend it's hidden, to create the tension in the scene. I'm saying you should value your players a bit more and do a tad more work. It's not much harder at all:That’s allows the DM to confront me with situations that resonate with classic tropes and I then consider and behave in a way that I believe my character would act based on their experience.
Oh, goodness -- this is what every DM is required to do whether they require players to pretend ignorance of monster gimmicks or if they don't. You can't claim credit for more work for just doing the basic parts of the job.To make it work the DM has to actually work harder because they...
A/ have a responsibility to provide clues and information that enables you to overcome these difficulties.
B/ have to present such a convincing world that it’s worth your while working a little harder to act out the part.
I don’t believe it is lazy DMing.