JoeGKushner
First Post
One of the things that's been lacking in D&D, in terms of challenging the status quo, is the thinking. Everything is done up in modern terms in view of how people act, how they treat each other, etc...
Sure, the occassional dwarf elf thing, or now the tielfling dragonborn thing may pop up but the actual struggle against society itself seems to have fallen by the wayside.
This isn't necessarily a bad thing. When I think about slavery and women as second class citizens, no offense to my fellow gamers, but i've seen a lot of them abuse the hell out of such a setting because they were "going with it".
For me, it works when there are slavers, when times are tough, when the kingdom is corrupt, when the law is not enough, when there are times all you can do is plot your revenge and wait your time.
It works for me because it pits the setting itself against the players. If players have to worry about being thrown into the slave pits and fight as gladiators or being chained to rowing boats, it puts the game in something more than just, "Yup, it done time to clean out the dungeon again. We best get while the light is good."
Mind you, I love Dungeon Crawls but if we're talking about appealing to all fans, wouldn't that include those who want the game to be darker and gritier?
Or is there too much chance of asshat abuse?
Sure, the occassional dwarf elf thing, or now the tielfling dragonborn thing may pop up but the actual struggle against society itself seems to have fallen by the wayside.
This isn't necessarily a bad thing. When I think about slavery and women as second class citizens, no offense to my fellow gamers, but i've seen a lot of them abuse the hell out of such a setting because they were "going with it".
For me, it works when there are slavers, when times are tough, when the kingdom is corrupt, when the law is not enough, when there are times all you can do is plot your revenge and wait your time.
It works for me because it pits the setting itself against the players. If players have to worry about being thrown into the slave pits and fight as gladiators or being chained to rowing boats, it puts the game in something more than just, "Yup, it done time to clean out the dungeon again. We best get while the light is good."
Mind you, I love Dungeon Crawls but if we're talking about appealing to all fans, wouldn't that include those who want the game to be darker and gritier?
Or is there too much chance of asshat abuse?