TheSword
Legend
Over powered is a relative term. Could be in relation to either the difficulty of the adventure or the relative strength of other characters. Also it can have nothing to do with combat… play pathfinder for a few years and you’ll see overpowered outside of combat.I'm admittedly being a troublemaker here, so I'll knock it off, but my point is this--these kinds of questions and threads don't exist for a properly designed system, and particularly one that doesn't incentivize MMO-style constant combat. No one says their Street Samurai is OP because they fight better than the Netrunner/Decker, because in a cyberpunk game it's understood that fighting is only one part of the play experience, not the biggest of all possible pillars. There's something--or really lots and lots of things--about D&D that centers essentially everything around combat, creating all sorts of debates about player skill (almost always referring to combat effectiveness) and spreadsheets comparing damage-per-round calculations for every subclass and on and on. This post just seemed like a real unintentional distillation of all of that.
But, again, I'm just being a party crasher. Sometimes I can't help myself. I'll see myself out.
Most systems with sufficient choice can be ‘gamed’ I’m some way to create an optimal outcome.