Clint_L
Legend
What are thoughts on the feat "Lucky," and the related racial ability "Halfling Luck"? I have never liked either, and would be perfectly happy to see them gone. I think they negatively effect the game's story, because they are typically used (Halfling luck always used, by design) to circumvent critical failures, critical hits, etc., and take a lot of impact out of the game.
I've been playing this game for better than 40 years, and in my experience failures are the most important part of the game. They are what give the story tension and stakes, and anything that makes it too hard for players to fail also makes it that much less exciting when they succeed. I like to keep that roll of the dice as sacrosanct as possible, and every time lucky is used it kind of feels like the wind goes out of the sails. It feels like easy mode.
So seeing a version of it as a Level 1 feat for OneD&D really disheartened me.
I've been playing this game for better than 40 years, and in my experience failures are the most important part of the game. They are what give the story tension and stakes, and anything that makes it too hard for players to fail also makes it that much less exciting when they succeed. I like to keep that roll of the dice as sacrosanct as possible, and every time lucky is used it kind of feels like the wind goes out of the sails. It feels like easy mode.
So seeing a version of it as a Level 1 feat for OneD&D really disheartened me.