Probably. Plus, they should probably also reduce the number of sources: Martial, Arcane, Divine, Psionic, Primal, and Artifice should be enough.
Err, isn't that the current number of sources except you have left out shadow and added one of your own?
Probably. Plus, they should probably also reduce the number of sources: Martial, Arcane, Divine, Psionic, Primal, and Artifice should be enough.
artifice can't be called a power source.
Err, isn't that the current number of sources except you have left out shadow and added one of your own?
Sure it can. They can basically call anything they want a power source, and artifice is as good a one as any.
Artifice isn't currently a power source; doesn't mean it couldn't be.
According to my PHB, there are also: Shadow, Ki, and Elemental.
Artifice is too narrow to become one, the only archetype that can go with it is engineer and alchemist.
Sure it can. They can basically call anything they want a power source, and artifice is as good a one as any.
Artifice isn't currently a power source; doesn't mean it couldn't be.
According to my PHB, there are also: Shadow, Ki, and Elemental.

They dropped Ki ages ago, and as of this moment there are no Elemental power source classes.
I find it very strange that you are arguing that they should "reduce the number of sources" to the same number there currently is by replacing an existing one with something that you have totally made up.![]()
They dropped Ki ages ago, and as of this moment there are no Elemental power source classes.
I find it very strange that you are arguing that they should "reduce the number of sources" to the same number there currently is by replacing an existing one with something that you have totally made up.![]()
They already do (or did). There are no Martial Implement powers, for instance, and, in the PH, virtually no arcane weapon powers. Divine Implement powers are likely to be a holy symbol. Divine tends toward radiant, Primal towards 'elemental' keywords, Psionic toward psychic, Arcane towards force (and, really, a vast vareity), and Martial towards, again, weapons.Shared power pools would go a long way in the right direction. But I think power source should also share some common mechanics.
I think that WotC did an OK (but hardly great) job at giving power sources their own flavor. The prevalence of radiant power in the divine power source is an obvious example, as is the dominance of weapon attack powers in the martial power source. Most of the primal classes have a transformation theme, and psionic classes... umm... well, the divine power source is a good example.
But, you could embrace and deepen those distinctions, as long as you don't cross the line and start gimping or overpowering one source or another.
A perfect example of crossing that line.For example, maybe the martial power source is marked by using stances and tricks instead of at-will powers. And maybe Daily powers are mostly replaced by constant bonuses, a small number of big-hits, some special stances, and "tactics" - daily powers with an extra benefit if initiated before the encounter begins (e.g. a warlord-style strategy that can either be explained ahead of time, or improvised mid-battle).
Another fine example.Maybe the arcane power source is marked by having more daily powers than usual?
Really, you're not talking about refining or expanding the use of Sources, you're talking about returning to the imbalances and stereotypes of prior editions.
True true, plus the so called made up Artifice source is already covered by a single class: Artificer?
Batman's gadgets are just weapons which your common rogue can have. Bat shuriken, sleeping gas, what nots.