Umbran said:
Well, I count "versatitily" as a form of power.
Yeah, but I think versatility is a
defensive power. It basically means you can cope with situations that you do not favor. But it's hard to compare PCs based on this, since many will find a way to simply avoid situations they don't favor, or turn them into situations that they do favor.
Specialization is how effective you are in situations that you do favor. And in this arena, we can compare one PC directly to another. Expected damage output vs. a variety of foes, saves, etc.
(At high level, a utility/mobility spellcaster is one of the most effective members of a party, because he allows the whole party to choose where & when to fight, and how the battle field will look during the fight. This multiplies the benefit of the whole party's specialization.)
Specialization wins because PCs are
usually good at avoiding unfavorable conditions, or at making conditions favorable. This ability increases as they get higher level.
There is also a meta-game reason why specialization wins: it's a strong declaration of the type of game that the player wants to play. The player will feel justified in taking measures to make the game cater to his specialty.
So, IMHO flexibility is a bit of a red herring. Trading flexibility for power is something that a PC should only be allowed to do within fixed and carefully considered limits.
Umbran said:
A Sorcerer is less versatile than a Wizard. If you play in a campaign that focuses on really bloody battle, though, that versatility loss is not really a loss in function.
Well, I'd say a Sorcerer is
tactically versatile, whilst a Wizard is
strategically versatile. A Sorcerer has more options during the 3rd fight (or encounter, if a buff/control/utility kinda Sorcerer) of the day, but the Wizard has more options at the beginning of the day.
Anyway. Different topic.
-- N