Than
First Post
Should charisma STAT in a RP sense reflect generally on average (depending on what is said and done of course) how people should relate to you at least initially.
Maybe a high charisma may simply mean that other characters are positive to an individual until they realise what they are really like.
And the reverse is true those with a low charisma may end up being viewed more positively once others get to know them.
Should a character have a more tolerant attitude to wrong doings of a high charisma character and less tolerant attitude to wrong doings of a low charisma character for example. But over time this adjustment of attitude due to anothers charisma should reduce as one starts to see pass the charisma.
I also note that to roleplay a highly intelligent character when the player is not particularly bright can lead to odd irregularities.
And there´s the very bright players who play low int characters and then as they are bright players go solving most of the puzzles and end up roleplaying very articulate and manipulating characters even though their character may have a very low INT.
Physical Stats could be brought a bit into roleplay also, a person with low dex could roleplay being very clumsy for example and a person with low constitution could roleplay perhaps bowl problems or complain about that long hike the party wishes to undertake.
So charisma can be a combination of many things, such as beauty related, force of personality, to do with the tone of a persons voice or their mannerisms and other things besides.
In life there's been people i've know who have been nice and said and done generally good things, but who have not been that popular.
And then there's people who when you think about it logically have said and done lots of bad things most of the time but have been popular.
This is the charisma factor, I find this is not taken into account all that much in RPG games.
In RPG games i've played in the past people act more on what is literally said without taking into account that much the charisma influence, perhaps because to do so would be difficult?
So the question is:
Should stats effect more than just the pure game dice rolling mechanics and so should Stats effect roleplay?
A) Yes always where appropriate.
B) Yes, but not always, a general loose guideline that can be deviated from.
C) No. The game mechanics is the game mechanics and the roleplaying something detached and separate?
D) Something else, then please state...
P.s. I´m probably on option (B) with this...
Maybe a high charisma may simply mean that other characters are positive to an individual until they realise what they are really like.
And the reverse is true those with a low charisma may end up being viewed more positively once others get to know them.
Should a character have a more tolerant attitude to wrong doings of a high charisma character and less tolerant attitude to wrong doings of a low charisma character for example. But over time this adjustment of attitude due to anothers charisma should reduce as one starts to see pass the charisma.
I also note that to roleplay a highly intelligent character when the player is not particularly bright can lead to odd irregularities.
And there´s the very bright players who play low int characters and then as they are bright players go solving most of the puzzles and end up roleplaying very articulate and manipulating characters even though their character may have a very low INT.
Physical Stats could be brought a bit into roleplay also, a person with low dex could roleplay being very clumsy for example and a person with low constitution could roleplay perhaps bowl problems or complain about that long hike the party wishes to undertake.
So charisma can be a combination of many things, such as beauty related, force of personality, to do with the tone of a persons voice or their mannerisms and other things besides.
In life there's been people i've know who have been nice and said and done generally good things, but who have not been that popular.
And then there's people who when you think about it logically have said and done lots of bad things most of the time but have been popular.
This is the charisma factor, I find this is not taken into account all that much in RPG games.
In RPG games i've played in the past people act more on what is literally said without taking into account that much the charisma influence, perhaps because to do so would be difficult?
So the question is:
Should stats effect more than just the pure game dice rolling mechanics and so should Stats effect roleplay?
A) Yes always where appropriate.
B) Yes, but not always, a general loose guideline that can be deviated from.
C) No. The game mechanics is the game mechanics and the roleplaying something detached and separate?
D) Something else, then please state...
P.s. I´m probably on option (B) with this...
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