I also think +1 swords should be kept around. I think if you kept masterwork from 3.5 +0/+1 and then added grandmasterwork (as suggested) as +1/+1 and finally legendary work as either a +1/+2 or +2/+2 it would cover the base of really well made mundane weapons. Costs for creations would need to be high enough to keep the better swords from being made like candy and legendary works might require special materials like obsidian or mithral or what have you.
Additiionally you could then require that only weapons of legnendary work or greater could even be made as magical weapons and that any magical weapon requires a name and history. I'm sure handy charts could be provided for cooking up quick histories and names of weapons and items.
I also completely agree with:
Additiionally you could then require that only weapons of legnendary work or greater could even be made as magical weapons and that any magical weapon requires a name and history. I'm sure handy charts could be provided for cooking up quick histories and names of weapons and items.
I also completely agree with:
Another possibility that comes to mind is something that I've been playing with in my own game. What if bonuses only "un-pack" when the PC gets to a certain level? Let's say that a PC can only use a bonus at a rate of something like +1/5 levels; this means that a +5 sword in the hands of a 2nd level character would be a +1 sword; they simply don't have the experience and "magic resonance" to unlock the full power of the weapon. So it would be something like this:
Level: Bonus
1-5: +1
6-10: +2
11-15: +3
16-20: +4
21-25: +5
26-30: +6
31+: +7