EzekielRaiden
Follower of the Way
Not meaning to get too involved in this specific discussion, but did Tasha's rewrite the Battle Master? I don't recall having ever heard such a thing.Tasha's Battlemaster
Not meaning to get too involved in this specific discussion, but did Tasha's rewrite the Battle Master? I don't recall having ever heard such a thing.Tasha's Battlemaster
It added a number of maneuvers, including several non-combat maneuvers.Not meaning to get too involved in this specific discussion, but did Tasha's rewrite the Battle Master? I don't recall having ever heard such a thing.
...oh. That's...disappointing.It added a number of maneuvers, including several non-combat maneuvers.
Tasha's added a collection of maneuvers, several of which let you use your superiority dice on skills effectively giving you something close to Expertise. The important three (particularly the latter two) are below.Not meaning to get too involved in this specific discussion, but did Tasha's rewrite the Battle Master? I don't recall having ever heard such a thing.
Eh. They're pretty narrow. One is Stealth (or Initiative). One is Intimidation, Performance, or Persuasion. One is Investigation, History, or Insight....oh. That's...disappointing.
Having to give up a limited resource for a non combat ability weakens the class rather than expands it. It would be better if all maneuvers worked like Ambush and had both in and out of combat applications.Eh. They're pretty narrow. One is Stealth (or Initiative). One is Intimidation, Performance, or Persuasion. One is Investigation, History, or Insight.
Besides, the game is on it's pendulum swing back towards more narrative focus. I don't expect WotC not to listen to criticism that free-form roleplay and off-stat skill checks alone aren't compelling enough options outside of combat. Especially when they're finding the short rest focus of the class to be more of a drawback than a benefit for many tables.
I shouldn't have to go trawling up youtube videos, hopping on tiktok, or digging into 50 year old forums in order to run the game.
The resource (number of battlemaster maneuvers) wasn't a bottleneck so giving other things to spend it on strengthens the class. I agree that the combat + non-combat setup of Ambush is a better structure and if re-writing the battlemaster the maneuvers should be written that way - but as a patch adding some actual non-combat maneuvers works well. It moves the battlemaster out of combat out of the territory of "commoner with good PR" into the can do something leagueHaving to give up a limited resource for a non combat ability weakens the class rather than expands it. It would be better if all maneuvers worked like Ambush and had both in and out of combat applications.
Having to give up a limited resource for a non combat ability weakens the class rather than expands it. It would be better if all maneuvers worked like Ambush and had both in and out of combat applications.
I wasn't really thinking that way, but now that you mention it, yes. Personally I would go with the difference between "fast casting" and "ritual casting" but that's a little farther afield than the thread topic.I'm not sure what you're suggesting. Your argument is that Fireball and Tongues should use different resource pools?