Obryn
Hero
D&D's core melting pot of "vaguely Eurasian stuff Gary and his friends thought were cool in the 70's" is pretty well here to stay. I don't think anyone's really arguing that. I at least am talking about having stuff like a mixture of skin tones and sexes on the characters in artwork, having female adventurers whose T&A aren't hanging out, and stuff like maybe a female DM in examples of play. I think that's a pretty low bar to set, but what do I know?The fantasy genre throughout all forms of media is primarily based on western European and D&D is a reflection of that. There is even objections to include classes like the Monk or Samurai in it because of that. Settings that are different such as Dark Sun are largely settings that aren't as high profile. If they try to stray from that in the core books, it could negatively hurt sales as the people they are targeting are primarily those that want the western European fantasy.
Yep, this too. I think, though, for something as produced and manufactured as a new edition of D&D from a subsidiary of Hasbro, these decisions are in a weird state where the cultural context is subsumed by the whole corporate process. So the final result, however it is, will be mostly intentional design, art, and textual decisions. It's still a product of its overall culture, but there's (hopefully!) a level of awareness and intent that you might not find in some guy who just threw together an RPG and self-published it.To pretend that this can be decontextualized is to imagine a world that has never existed. There is no cultural neutral zone. We are all part of the world in which we live. And those who are creating cultural products in that world are going to reflect who they are in that world, regardless of if they want it to or not.
-O