Klaus
First Post
As I mentioned upthread, D&D has had roles since the beginning. Fighters had the best armor and the most hit points, and it was a fighter's "duty" to stand on the frontlines keeping monsters away from the squishy wizard. The cleric's "duty" was to heal his companions, deal with undead and call down blessings to help his allies. Etc.I know that 4th edition can handle class diverse archetypes within each class. I just think adding role descriptors to various classes/builds adds a needless level of complexity to the game.
D&D players have made it through 30+ years without roles so, to my mind, doesn't need them. Leave roles to player imagination and their sense of teamwork (which should be fostered by a good DM).
Roles have been in D&D for 30 years, except now they're summarized in a class' description to make it easier to choose what you want to play.