Please bear with me, this could take a while to explain. I'd like to know if a given Exalted character should still be Exalted after events that transpired during the last game I ran.
I run a multi-genre planes-hopping campaign where the characters all work for a military organization in charge of dealing with multiverse-related issues. The characters present last session were:
- Nezulari. Exalted, Vow of Poverty, super-powered Zeltron (from Star Wars) Force-user. He can live forever and thus believes himself a genuine Zeltron god, albeit a lesser one. He truly cares for his people and spreading good across the multiverse. Being Zeltron, he's as much a "god" of healing and goodness as he is a party "god."
- Jeremy. Militant gun-happy giant mutant cockroach trapped in a human body.
- Demaya. Jedi. Very good, very lawful... very Jedi, pretty much.
- Mark. Ex-Babylon 5 PsiCorps agent. Very lawful and orderly, but has anger management issues.
- Kevvy. Kobold gunslinger from the wild west. Used to be a Sheriff.
So here's the situation. They need to go to Hell to destroy a very evil and intelligent artifact. First, however, they need to find out how to destroy it, and the only person they think would know is an intelligent super-zombie named Zeromus created by the artifact. Zeromus is currently stuck in some universe on a past version of Earth where he's helping the Nazis win WWII with his knowledge of all that is super-high-tech. Also, the characters know that Zeromus knows about how to unseal and unleash the God-Destroyer, an entity capable of destroying the entire multiverse.
They show up at his apartment, where's he's very glad to see them because he absolutely wants to get off Earth. He claims to have a deadman switch he can activate, so they negotiate. Zeromus first wants a trans-dimensional ship, but eventually agrees to give the PCs the info they want if they drop him off on a nice sunny ocean planet with fabulous beaches. To make sure they don't double-cross him, he has the Jedi give her word that they'll drop him off on the right planet and let him go.
On the way there, he tells them how to destroy the artifact, and they believe him. Once on the planet, they let him out and he starts walking away. But, Nezulari and Jeremy, apparently sick and tired of the bad guys winning or getting away, and later claiming that they had made no promises, leave the ship and start attacking Zeromus, who runs. Seeing this, the other PCs try to stop their teammates "non-violently", weather by grappling, mental attacks or simply flying the ship between Zeromus and his attackers. In the end, Zeromus dives into the water, as he doesn't breath, but unfortunately for him neither does Nezulari. They end up fighting it out, Nezulari wins, and blasts Zeromus a dozen more times for good measure, leaving nothing but bits and pieces.
Now, given the utter destruction Zeromus could have unleashed, I don't have a problem with double-crossing the bad guy. The greater good is at stake after all, and I know the PCs' superior would have done the same. Nonetheless, is this acceptable behaviour for an Exalted? What I have more of a problem with is the "I didn't promise anything" attitude after the fact, when he never objected to the Jedi giving her word. Similarly, I have issues with going against the group and doing your own thing when you know it'll put you in conflict with them. But then, he was simply doing his best to defeat evil. So this feels like one big gray area, and I'd very much like some opinions on this matter. Thanks!
I run a multi-genre planes-hopping campaign where the characters all work for a military organization in charge of dealing with multiverse-related issues. The characters present last session were:
- Nezulari. Exalted, Vow of Poverty, super-powered Zeltron (from Star Wars) Force-user. He can live forever and thus believes himself a genuine Zeltron god, albeit a lesser one. He truly cares for his people and spreading good across the multiverse. Being Zeltron, he's as much a "god" of healing and goodness as he is a party "god."
- Jeremy. Militant gun-happy giant mutant cockroach trapped in a human body.
- Demaya. Jedi. Very good, very lawful... very Jedi, pretty much.
- Mark. Ex-Babylon 5 PsiCorps agent. Very lawful and orderly, but has anger management issues.
- Kevvy. Kobold gunslinger from the wild west. Used to be a Sheriff.
So here's the situation. They need to go to Hell to destroy a very evil and intelligent artifact. First, however, they need to find out how to destroy it, and the only person they think would know is an intelligent super-zombie named Zeromus created by the artifact. Zeromus is currently stuck in some universe on a past version of Earth where he's helping the Nazis win WWII with his knowledge of all that is super-high-tech. Also, the characters know that Zeromus knows about how to unseal and unleash the God-Destroyer, an entity capable of destroying the entire multiverse.
They show up at his apartment, where's he's very glad to see them because he absolutely wants to get off Earth. He claims to have a deadman switch he can activate, so they negotiate. Zeromus first wants a trans-dimensional ship, but eventually agrees to give the PCs the info they want if they drop him off on a nice sunny ocean planet with fabulous beaches. To make sure they don't double-cross him, he has the Jedi give her word that they'll drop him off on the right planet and let him go.
On the way there, he tells them how to destroy the artifact, and they believe him. Once on the planet, they let him out and he starts walking away. But, Nezulari and Jeremy, apparently sick and tired of the bad guys winning or getting away, and later claiming that they had made no promises, leave the ship and start attacking Zeromus, who runs. Seeing this, the other PCs try to stop their teammates "non-violently", weather by grappling, mental attacks or simply flying the ship between Zeromus and his attackers. In the end, Zeromus dives into the water, as he doesn't breath, but unfortunately for him neither does Nezulari. They end up fighting it out, Nezulari wins, and blasts Zeromus a dozen more times for good measure, leaving nothing but bits and pieces.
Now, given the utter destruction Zeromus could have unleashed, I don't have a problem with double-crossing the bad guy. The greater good is at stake after all, and I know the PCs' superior would have done the same. Nonetheless, is this acceptable behaviour for an Exalted? What I have more of a problem with is the "I didn't promise anything" attitude after the fact, when he never objected to the Jedi giving her word. Similarly, I have issues with going against the group and doing your own thing when you know it'll put you in conflict with them. But then, he was simply doing his best to defeat evil. So this feels like one big gray area, and I'd very much like some opinions on this matter. Thanks!