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Should Zero Level be part of the regular rules?
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<blockquote data-quote="Fox Lee" data-source="post: 6097918" data-attributes="member: 4346"><p>I can't really see why you would <em>need</em> rules to play a non-powered (by whatever standards the system considers normal for player characters) character. Just grab a character, and take away all their special stuff, and have fun being a mechanical cripple. Is there some nuance I'm missing? Sort of by definition, there are no special rules for sucking.</p><p></p><p>I would never want to see this being part of the standard rules, as I have never seen a system do a good job of balancing wildly differing power levels between PCs. If it were a standard rule in my system of choice, I would be inclined to outlaw it - though I doubt I would need to, since my guys enjoy formulating builds and gaining power, and would almost certainly ignore it.</p><p></p><p>If I had a new player, who was desperate to do this for a joke or whatever, I would probably just make them a statless PC who was assumed to die to anything that seemed generally lethal; basically a "bucket" with a player ("bucket" being the term our group has for a plot item that complicates progress by needing to be protected). The other characters would probably get XP for keeping them alive.</p></blockquote><p></p>
[QUOTE="Fox Lee, post: 6097918, member: 4346"] I can't really see why you would [i]need[/i] rules to play a non-powered (by whatever standards the system considers normal for player characters) character. Just grab a character, and take away all their special stuff, and have fun being a mechanical cripple. Is there some nuance I'm missing? Sort of by definition, there are no special rules for sucking. I would never want to see this being part of the standard rules, as I have never seen a system do a good job of balancing wildly differing power levels between PCs. If it were a standard rule in my system of choice, I would be inclined to outlaw it - though I doubt I would need to, since my guys enjoy formulating builds and gaining power, and would almost certainly ignore it. If I had a new player, who was desperate to do this for a joke or whatever, I would probably just make them a statless PC who was assumed to die to anything that seemed generally lethal; basically a "bucket" with a player ("bucket" being the term our group has for a plot item that complicates progress by needing to be protected). The other characters would probably get XP for keeping them alive. [/QUOTE]
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Should Zero Level be part of the regular rules?
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