Here's mine.
Off-Hand weapons do less damage than two-handed weapons but can combine with a shield or other 1 handed weapon.
Two-handed weapons do more damage but disallow shields and other weapons.
Ranged weapons do less damage but afford more safety and are more effective against charging or flying swooping targets.
Bludgeoning weapons should have a stun, daze, unconscious dynamic when it critically hits.
Perhaps slashing and piercing weapons could have a weakened, slowed, ongoing condition when they critically hit.
We've got to take out the multiple attacks per turn aspect of weapon speed. Multiple attacks should be awarded with experience.
I think using a shield or another weapon at the same time is a good enough reward for weapon speed.
The weapons are arranged according to lesser to greater damage. I took out the damage dice because I haven't yet really thought about that other than ordering the weapons.
Bludgeoning Weapons
unarmed punch
unarmed kick
gauntlet off-hand
pole-arm off-hand
staff two-handed
club off-hand
great club two-handed
flail/nunchaku off-hand
mace off-hand
hammer off-hand
battle/war hammer two-handed
Bludgeoning and Piercing Weapons
spiked gauntlet off-hand
spiked chain off-hand
pick off-hand
spiked mace off-hand
morningstar off-hand
Piercing Weapons
dagger off-hand
spear off-hand
lance reach 10 feet two-handed
trident off-hand
ranseur reach 10 feet two-handed
short sword off-hand
Slashing Weapons
garrote two-handed
sickle/kama off-handed
glaive/naginata reach 10 feet two-handed
hand axe off-hand
large/battle/war axe two-handed
bastard sword two-handed
Piercing and Slashing Weapons
rapier off-hand
long sword off-hand
falchion off-hand
guisarme/halberd reach 10 feet two-handed
Thrown Weapons
thrown dagger
thrown axe
thrown spear
javelin
Ranged Bolt Weapons
bolas
sling
small bow
long bow
hand crossbow off-hand
large crossbow
I'm not asking you for your opinion on my table. I'm asking you to show your weapons table so we can compare them.
Off-Hand weapons do less damage than two-handed weapons but can combine with a shield or other 1 handed weapon.
Two-handed weapons do more damage but disallow shields and other weapons.
Ranged weapons do less damage but afford more safety and are more effective against charging or flying swooping targets.
Bludgeoning weapons should have a stun, daze, unconscious dynamic when it critically hits.
Perhaps slashing and piercing weapons could have a weakened, slowed, ongoing condition when they critically hit.
We've got to take out the multiple attacks per turn aspect of weapon speed. Multiple attacks should be awarded with experience.
I think using a shield or another weapon at the same time is a good enough reward for weapon speed.
The weapons are arranged according to lesser to greater damage. I took out the damage dice because I haven't yet really thought about that other than ordering the weapons.
Bludgeoning Weapons
unarmed punch
unarmed kick
gauntlet off-hand
pole-arm off-hand
staff two-handed
club off-hand
great club two-handed
flail/nunchaku off-hand
mace off-hand
hammer off-hand
battle/war hammer two-handed
Bludgeoning and Piercing Weapons
spiked gauntlet off-hand
spiked chain off-hand
pick off-hand
spiked mace off-hand
morningstar off-hand
Piercing Weapons
dagger off-hand
spear off-hand
lance reach 10 feet two-handed
trident off-hand
ranseur reach 10 feet two-handed
short sword off-hand
Slashing Weapons
garrote two-handed
sickle/kama off-handed
glaive/naginata reach 10 feet two-handed
hand axe off-hand
large/battle/war axe two-handed
bastard sword two-handed
Piercing and Slashing Weapons
rapier off-hand
long sword off-hand
falchion off-hand
guisarme/halberd reach 10 feet two-handed
Thrown Weapons
thrown dagger
thrown axe
thrown spear
javelin
Ranged Bolt Weapons
bolas
sling
small bow
long bow
hand crossbow off-hand
large crossbow
I'm not asking you for your opinion on my table. I'm asking you to show your weapons table so we can compare them.
Last edited by a moderator: