Kurashu
First Post
The Shrouded Warrior
Requirements
BAB: +5
Spells: Able to cast 2nd level illusion and enchantment spells
Skills: Hide 4 ranks, Bluff 4 ranks
Feats: Spell Focus (Illusion or Enchantment), Combat Casting
Special: Must be proficient with all martial weapons and light armor
Game Information:
HD: d8
BAB: Full/1:1
Spellcasting: Full/1:1
Good Saves: Ref/Will
Skill Points: 4+Int
Skills:Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Hide (Dex), Jump (Str), Knowledge (All taken individually) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str)
1 Illusionary hand, advanced learning, armored mage (light)
2 Greater spell focus, enchanted blade
3 Dark spell, advanced learning
4 Illusion shroud
5 Insightful defenses, advanced learning
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a shrouded warrior, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Advanced Learning: You may learn one additional illusion or enchantment spell from any spell-list up to your highest level spell known. If a spell appears on multiple spell-lists, use the lowest level version. You learn additional spells at odd levels.
Armored Mage (Ex): Shrouded warriors excel at spell and combat, even learning how to wear armor in a fashion that doesn't hinder casting. You may wear light armor without suffering arcane spell failure. This only extends to the arcane casting class you advance with the shrouded warrior and to no other class. Armor heavier than light and shield still apply arcane spell failure to your spells.
Illusionary Hand (Ex): In combat, you weave your sword and spells together in such a fashion it seems as if you have a third hand to cast with. Whenever you wield a weapon in two hands or are using weapons in both hands, you may cast a spell with somatic components. You still need to meet the other component requirements of the spell (such as material, vocal, et cetera).
Greater Spell Focus: You gain Greater Spell Focus (Illusion) or Greater Spell Focus (Enchantment) as a bonus feat at 2nd level, depending on which spell focus feat you have.
Enchanted Blade (Su): At 2nd level you mesmerize the mind of your opponent with enchantment magic. A number of times per day equal to 3 + your Intelligence modifier you may cast an enchantment spell as a swift action as part of an attack. Your opponent suffers a -2 insight penalty to his will saves against this spell.
Dark Spell (Ex): You may add the darkness descriptor to any illusion spell you cast.
Illusion Shroud (Sp): At 4th level you learn to produce a shroud of illusion magic around you. As a swift action, you may sacrifice an illusion spell no greater than your shrouded warrior level to gain a miss chance equal to 10 x the spell level. This effect lasts a number of rounds equal to twice the spell's level and does not stack with the miss chance granted by spells such as blur and displacement. You may use this ability a number of times per day equal to 3 + your Intelligence modifier.
Insightful Defenses (Ex): You may add your intelligence modifier to your armor class as an insight bonus as long as you are not flat-footed, are wearing light armor, and are affected by an illusion or enchantment spell.
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For upcoming play-by-AIM. Guy wants to be an illusion/enchanting gish but didn't feel right taking abjurant champion. I wiped this up real quick to shoot by the DM for him. Thought I'd share it. Might take the advanced learning off. *shrugs* He's playing a gnome, so I'm suspecting there will be a bit of shadowcraft mage getting tossed onto here as well. Hopefully that doesn't break this wide open. However, I don't think he's gonna go for uber-killer gnome type with 120% real illusions or whatever it is.
I went for a sneaky/stealthy based gish type here. Illusions and enchantments lend themselves to that image (puns is bad). Typically entry will probably be wizard (illusionist/enchanter) 4 or beguiler 4 with fighter 2 or swash 2 (capitalizing on Intelligence modifier). Sorcerers can get in, but the class is more aimed at the scholary types. Duskblades should be able to get in if they really want to, but I'd have to double check their spell list.
Somantic weaponry (illusionary hand) and armored mage aren't as powerful as they used to be. I may change illusionary hand to any finesse-able weapon, just to avoid ninja-esque gishes wielding greatswords, and add weapon finesse to the requirements -- that makes swashbucklers a shoo-in. Advanced learning is sort of "Here's a free cookie." It better serves beguilers, duskblades and sorcerers than wizards.
Enchanted Blade is useful for getting out debuffs on your attacks. GSF, again here's a cookie.
Dark Spell is thematically cool and fits. The only downside is if someone heightens light to dispel your effect. =/
Illusion Shroud should probably be the capper, leaving 4th level dead. It's the quintessential illusionist gish: a blur. Or atleast what one should be.
Insightful Defenses is highly situational (though, not hard to create that situation). Would probably be a good capper if the levels extended beyond 5.
I feel there should be some bonus given to bluff/hide/move silently checks. Perhaps use intelligence instead, add class level, or something.
However, this is only version one. The big thing I would like to preserve is the 1:1 CL & BAB and illusion shroud. Anything else is fair game. So, any input you guys have would be wonderful and apperciated.
Requirements
BAB: +5
Spells: Able to cast 2nd level illusion and enchantment spells
Skills: Hide 4 ranks, Bluff 4 ranks
Feats: Spell Focus (Illusion or Enchantment), Combat Casting
Special: Must be proficient with all martial weapons and light armor
Game Information:
HD: d8
BAB: Full/1:1
Spellcasting: Full/1:1
Good Saves: Ref/Will
Skill Points: 4+Int
Skills:Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Hide (Dex), Jump (Str), Knowledge (All taken individually) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str)
1 Illusionary hand, advanced learning, armored mage (light)
2 Greater spell focus, enchanted blade
3 Dark spell, advanced learning
4 Illusion shroud
5 Insightful defenses, advanced learning
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a shrouded warrior, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Advanced Learning: You may learn one additional illusion or enchantment spell from any spell-list up to your highest level spell known. If a spell appears on multiple spell-lists, use the lowest level version. You learn additional spells at odd levels.
Armored Mage (Ex): Shrouded warriors excel at spell and combat, even learning how to wear armor in a fashion that doesn't hinder casting. You may wear light armor without suffering arcane spell failure. This only extends to the arcane casting class you advance with the shrouded warrior and to no other class. Armor heavier than light and shield still apply arcane spell failure to your spells.
Illusionary Hand (Ex): In combat, you weave your sword and spells together in such a fashion it seems as if you have a third hand to cast with. Whenever you wield a weapon in two hands or are using weapons in both hands, you may cast a spell with somatic components. You still need to meet the other component requirements of the spell (such as material, vocal, et cetera).
Greater Spell Focus: You gain Greater Spell Focus (Illusion) or Greater Spell Focus (Enchantment) as a bonus feat at 2nd level, depending on which spell focus feat you have.
Enchanted Blade (Su): At 2nd level you mesmerize the mind of your opponent with enchantment magic. A number of times per day equal to 3 + your Intelligence modifier you may cast an enchantment spell as a swift action as part of an attack. Your opponent suffers a -2 insight penalty to his will saves against this spell.
Dark Spell (Ex): You may add the darkness descriptor to any illusion spell you cast.
Illusion Shroud (Sp): At 4th level you learn to produce a shroud of illusion magic around you. As a swift action, you may sacrifice an illusion spell no greater than your shrouded warrior level to gain a miss chance equal to 10 x the spell level. This effect lasts a number of rounds equal to twice the spell's level and does not stack with the miss chance granted by spells such as blur and displacement. You may use this ability a number of times per day equal to 3 + your Intelligence modifier.
Insightful Defenses (Ex): You may add your intelligence modifier to your armor class as an insight bonus as long as you are not flat-footed, are wearing light armor, and are affected by an illusion or enchantment spell.
---
For upcoming play-by-AIM. Guy wants to be an illusion/enchanting gish but didn't feel right taking abjurant champion. I wiped this up real quick to shoot by the DM for him. Thought I'd share it. Might take the advanced learning off. *shrugs* He's playing a gnome, so I'm suspecting there will be a bit of shadowcraft mage getting tossed onto here as well. Hopefully that doesn't break this wide open. However, I don't think he's gonna go for uber-killer gnome type with 120% real illusions or whatever it is.
I went for a sneaky/stealthy based gish type here. Illusions and enchantments lend themselves to that image (puns is bad). Typically entry will probably be wizard (illusionist/enchanter) 4 or beguiler 4 with fighter 2 or swash 2 (capitalizing on Intelligence modifier). Sorcerers can get in, but the class is more aimed at the scholary types. Duskblades should be able to get in if they really want to, but I'd have to double check their spell list.
Somantic weaponry (illusionary hand) and armored mage aren't as powerful as they used to be. I may change illusionary hand to any finesse-able weapon, just to avoid ninja-esque gishes wielding greatswords, and add weapon finesse to the requirements -- that makes swashbucklers a shoo-in. Advanced learning is sort of "Here's a free cookie." It better serves beguilers, duskblades and sorcerers than wizards.
Enchanted Blade is useful for getting out debuffs on your attacks. GSF, again here's a cookie.
Dark Spell is thematically cool and fits. The only downside is if someone heightens light to dispel your effect. =/
Illusion Shroud should probably be the capper, leaving 4th level dead. It's the quintessential illusionist gish: a blur. Or atleast what one should be.
Insightful Defenses is highly situational (though, not hard to create that situation). Would probably be a good capper if the levels extended beyond 5.
I feel there should be some bonus given to bluff/hide/move silently checks. Perhaps use intelligence instead, add class level, or something.
However, this is only version one. The big thing I would like to preserve is the 1:1 CL & BAB and illusion shroud. Anything else is fair game. So, any input you guys have would be wonderful and apperciated.