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Shrouded Warrior

Kurashu

First Post
The Shrouded Warrior
Requirements
BAB: +5
Spells: Able to cast 2nd level illusion and enchantment spells
Skills: Hide 4 ranks, Bluff 4 ranks
Feats: Spell Focus (Illusion or Enchantment), Combat Casting
Special: Must be proficient with all martial weapons and light armor

Game Information:
HD: d8
BAB: Full/1:1
Spellcasting: Full/1:1
Good Saves: Ref/Will
Skill Points: 4+Int
Skills:Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Hide (Dex), Jump (Str), Knowledge (All taken individually) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str)

1 Illusionary hand, advanced learning, armored mage (light)
2 Greater spell focus, enchanted blade
3 Dark spell, advanced learning
4 Illusion shroud
5 Insightful defenses, advanced learning

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a shrouded warrior, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Advanced Learning: You may learn one additional illusion or enchantment spell from any spell-list up to your highest level spell known. If a spell appears on multiple spell-lists, use the lowest level version. You learn additional spells at odd levels.

Armored Mage (Ex): Shrouded warriors excel at spell and combat, even learning how to wear armor in a fashion that doesn't hinder casting. You may wear light armor without suffering arcane spell failure. This only extends to the arcane casting class you advance with the shrouded warrior and to no other class. Armor heavier than light and shield still apply arcane spell failure to your spells.

Illusionary Hand (Ex): In combat, you weave your sword and spells together in such a fashion it seems as if you have a third hand to cast with. Whenever you wield a weapon in two hands or are using weapons in both hands, you may cast a spell with somatic components. You still need to meet the other component requirements of the spell (such as material, vocal, et cetera).

Greater Spell Focus: You gain Greater Spell Focus (Illusion) or Greater Spell Focus (Enchantment) as a bonus feat at 2nd level, depending on which spell focus feat you have.

Enchanted Blade (Su): At 2nd level you mesmerize the mind of your opponent with enchantment magic. A number of times per day equal to 3 + your Intelligence modifier you may cast an enchantment spell as a swift action as part of an attack. Your opponent suffers a -2 insight penalty to his will saves against this spell.

Dark Spell (Ex): You may add the darkness descriptor to any illusion spell you cast.

Illusion Shroud (Sp): At 4th level you learn to produce a shroud of illusion magic around you. As a swift action, you may sacrifice an illusion spell no greater than your shrouded warrior level to gain a miss chance equal to 10 x the spell level. This effect lasts a number of rounds equal to twice the spell's level and does not stack with the miss chance granted by spells such as blur and displacement. You may use this ability a number of times per day equal to 3 + your Intelligence modifier.

Insightful Defenses (Ex): You may add your intelligence modifier to your armor class as an insight bonus as long as you are not flat-footed, are wearing light armor, and are affected by an illusion or enchantment spell.

---

For upcoming play-by-AIM. Guy wants to be an illusion/enchanting gish but didn't feel right taking abjurant champion. I wiped this up real quick to shoot by the DM for him. Thought I'd share it. Might take the advanced learning off. *shrugs* He's playing a gnome, so I'm suspecting there will be a bit of shadowcraft mage getting tossed onto here as well. Hopefully that doesn't break this wide open. However, I don't think he's gonna go for uber-killer gnome type with 120% real illusions or whatever it is.

I went for a sneaky/stealthy based gish type here. Illusions and enchantments lend themselves to that image (puns is bad). Typically entry will probably be wizard (illusionist/enchanter) 4 or beguiler 4 with fighter 2 or swash 2 (capitalizing on Intelligence modifier). Sorcerers can get in, but the class is more aimed at the scholary types. Duskblades should be able to get in if they really want to, but I'd have to double check their spell list.

Somantic weaponry (illusionary hand) and armored mage aren't as powerful as they used to be. I may change illusionary hand to any finesse-able weapon, just to avoid ninja-esque gishes wielding greatswords, and add weapon finesse to the requirements -- that makes swashbucklers a shoo-in. Advanced learning is sort of "Here's a free cookie." It better serves beguilers, duskblades and sorcerers than wizards.

Enchanted Blade is useful for getting out debuffs on your attacks. GSF, again here's a cookie.

Dark Spell is thematically cool and fits. The only downside is if someone heightens light to dispel your effect. =/

Illusion Shroud should probably be the capper, leaving 4th level dead. It's the quintessential illusionist gish: a blur. Or atleast what one should be.

Insightful Defenses is highly situational (though, not hard to create that situation). Would probably be a good capper if the levels extended beyond 5.

I feel there should be some bonus given to bluff/hide/move silently checks. Perhaps use intelligence instead, add class level, or something.


However, this is only version one. The big thing I would like to preserve is the 1:1 CL & BAB and illusion shroud. Anything else is fair game. So, any input you guys have would be wonderful and apperciated.
 

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Arkhandus

First Post
Seems too powerful to me. Especially for Duskblades, who CAN enter it easily enough (4 cross-class ranks in Hide and Bluff is no problem, doable by 5th-level easily).

Duskblades get Swift Invisibility and Touch of Idiocy as 2nd-level spell choices, so they do meet the illusion and enchantment requirements for Shrouded Warrior. They give up next to nothing for the PrC. And get more skill points plus more spells known and more special abilities. And it just synergizes fairly well with them in general.

Probably needs some powering down in some way, either spellcasting, BAB, or special abilities. But then, I don't have access to the Abjurant Champion's data, so I don't know exactly how overpowered AC is itself.
 

Kurashu

First Post
I've changed some of my stuff since posting this, I just didn't bother to edit it since no one was responding:

Still d8 HD, full BAB, full spellcasting.

I nix'd the advanced learning and tweaked the ability progressions.

1 Illusionary hand, armored mage (light)
2 Enchanted blade
3 Dark spell, greater spell focus
4
5 Insightful defenses OR Illusion shroud. I haven't decided.

Dark Spell changes to any spell you cast instead of just illusion spells.

Insightful defenses changes to: 3 + Int mod/day you may add your intelligence modifier as a dodge bonus to your armor class when casting an illusion or enchantment spell. This bonus lasts a number of rounds equal to the level of spell cast.

Illusion Shroud should change since Shadowcraft Mage 1 gives a much better version (15% + 5% per class level, always active, doesn't stack with other bonuses from spells/spell-like/supernatural).

Trimmed skill list to: Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Hide (Dex), Knowledge (All taken individually) (Int), Move Silently (Dex), Spellcraft (Int). And skill points reduced to 2 + Int since there will be a big intelligence behind this class.

Abjurant Champion has d10 HD, full BAB, full Spellcasting over 5 levels. Lets you add bonus to abjurantion spells that grant an armor class bonus, extend them (I think, afb), cast some as a swift action, and at 5th level your caster level is equal to your base attack bonus.
 

Notmousse

First Post
Ok, think about it this way. From a design perspective a PrC is more flavor/versatility, with a *small* power boost, which sadly has fallen by the wayside as the latter Completes came out with a mantra of 'bigger badder better'.

Given this is likely going to be from a wizzie of some sort the absurd boost in HD, Skill points, and BAB is just too much to then *add* a bunch of new abilities on top of it all. For the price of a few skill points (which can be had easily through the Int bonus wizzies are known for), you become Otiluke Stalone-Swarzenneger. No.

My suggestions are 1) drop HD and BAB a notch (still a net gain for a wiz), 2) limit spellcasting by at least an additional school, 3) must be an illusion or enchantment specialist... see 2, 4) get rid of dark spell, it's kinda silly to be able to add the Dark descriptor to an illusion of a lantern archon (or say a light spell).
 

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