The OP configuration is not what I’m looking for in a feat of this type.
First, I support the player’s ability to select a signature spell at any time during an adventuring career. {Players are not always ready to choose a signature effect at 1st level -- especially new players -- and I would be reluctant to take this option off the table for them by making signature spell a 1st-level-only feat.}
A signature spell might be theme-driven, but it might also be the result of character development; and such a signature spell would become an important developmental milestone for the character. IMO a signature spell feat should support either approach.
Second, a signature spell should be unique to the character. For me that means
player-selected fluff text.
My approach would be to create a
signature template the player could use to create a unique personal spell.
Signature Spell
Prerequisites: Arcane powers, Signature Spell ritual.
Benefit: Choose for your signature spell one bonus from the Signature Bonus list and one effect
per tier from the Signature Effects list. If your signature spell deals damage, you may choose its damage keyword. You may take this feat only once.
Special: Once per tier, you may replace your signature spell with a new signature spell (see Rituals). If you choose to do this, you can no longer use the signature form of your old spell; you have outgrown it, and you default to the standard spell. You may replace your signature spell when you achieve your Epic Destiny (see Rituals).
Signature Bonus List
- *The signature spell has a +1 attack bonus.
- *A single-target encounter spell has a damage bonus of +2/Heroic, +7/Paragon, +12/Epic.
- *A single-target at-will spell has a damage bonus of +1/Heroic, +3/Paragon, +5/Epic.
- *An area spell has a damage bonus of +1/Heroic, +2/Paragon, +3/Epic.
- *Casting your signature spell triggers one of your personal healing surges if you choose.
- *Choose a Defense other than AC. When you cast your signature spell, you gain a +1 power bonus to this Defense until the beginning of your next turn.
- *Add the “Fear” keyword to your spell, giving a -1 fear penalty to target attacks and a -1 fear penalty to all target defenses (save ends) to all enemies hit by your spell.
- *You may teleport up to 4 squares at the instant you cast the spell.
- *Allies are excluded from your signature spell’s effect
- *Your spell has a special secondary effect (choose one only; you may take an effect from a lower tier if you choose).
Heroic: Dazed or push 1, or
Paragon: Prone or immobilized, or
Epic: Stunned or blinded.
If your signature spell already has your signature effect, they combine (push 2 or save twice and take the worst result).
*(Paragon+ only) An area spell’s area is controllable at the instant of casting, up to +/-2 squares.
Signature Effect List (these create flavor and have no game effect)
- Your spell creates a distinctive visual effect (your choice).
- Your spell creates a distinctive auditory effect (your choice).
- Your spell creates a distinctive olfactory effect (your choice).
- Your spell creates a special signature effect approved by your DM. This cannot damage or hinder another creature, nor duplicate the effect of any other power.
SUPPORTING RITUALS
Rituals, Signature Spell: These rituals enable you to empower a spell you know as
signature spell (see the feat Signature Spell). Each ritual must be independently acquired if you want its benefit.
Code:
[B]Signature Spell[/B]
[I]
You unlock the secrets of your most prized magic, creating a unique manifestation.[/I]
[B]
Level: [/B]1 [B]Component Cost:[/B] 10 gp
[B] Category: [/B]Creation [B]Market Price: [/B]50 gp
[B]Time: [/B]1 hour [B]Key Skill: [/B]Arcana (no check)
[B] Duration: [/B]Permanent
You create a unique form of a spell you know, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny.
[B]Signature Spell, Heroic[/B]
[I]
As your understanding of magic grows, you replace your old signature magic.[/I]
[B]
Level: [/B]5 [B]Component Cost:[/B] 50 gp
[B]Category:[/B] Creation [B] Market Price:[/B] 250 gp
[B] Time: [/B]2 hours [B]Key Skill: [/B]Arcana (no check)
[B] Duration:[/B] Permanent
You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat.You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny.
[B]Signature Spell, Paragon[/B]
[I]
As your understanding of magic grows, you replace your old signature magic.[/I]
[B]Level:[/B] 10 [B]Component Cost:[/B] 400 gp
[B]Category:[/B] Creation [B] Market Price:[/B] 2,000 gp[B]
Time:[/B] 4 hours [B]Key Skill:[/B] Arcana (no check)
[B] Duration:[/B] Permanent
You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny.
[B]Signature Spell, Epic[/B]
[I]As your understanding of magic grows, you replace your old signature magic.[/I]
[B]Level:[/B] 20 [B]Component Cost:[/B] 5,000 gp
[B]Category:[/B] Creation [B]Market Price: [/B]25,000 gp
[B]Time:[/B] 8 hours [B]Key [/B][B]Skill:[/B] Arcana (no check)
[B]Duration:[/B] Permanent
You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. A ritual exists to replace your signature spell when you achieve your Epic Destiny.
[B]Signature Spell, Legendary[/B]
[I]As your understanding of magic grows, you replace your old signature magic.[/I]
[B]Level:[/B] 30 [B]Component Cost:[/B] 60,000 gp
[B]Category:[/B] Creation [B]Market Price:[/B] 300,000 gp
[B]Time:[/B] 24 hours [B]Key Skill:[/B] Arcana (no check)
[B]Duration:[/B] Permanent
You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time.
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