(Psi)SeveredHead said:
I've tried to use it as a GM and it doesn't work. When players get fatigued they simply stop and rest unless someone teleports in to hurt them.
Wow. What a bunch of pussies.
Stick them in the Underdark, with a major earthquake on the way, and miles to go before they sleep. See if they slap on some Vagisil and man up
then.
As a DM, I make use of time limits very frequently. You can use them on a small scale to make combat more exciting -- "you figure you have about two minutes to fight your way to the top of the lighthouse before the moon's face is covered, the Ritual of Breaking is completed, and the universe ends" -- and on a large scale to motivate the characters to push past their normal limits.
But you do need to be willing to enforce the time limit if the players deliberately lollygag. (That marks the first time I have ever used the word "lollygag." Cool.) Personally, though I
hate killing PCs, I would mercilessly slaughter yours.
"Yes, you relax in your bedrolls and sigh as your paper-cuts get the care they need before you can move on the final eight hours to the capital and the waiting king and his royal mage. You sleep well, despite the crippling discomfort of slightly overfull bellies. At about an hour before dawn, the wizard is watching the stars and kneading his painfully cramping pinky-toe. Frowning, he notices the stars disappearing, one by one, leaving only blackness. The process is accelerating. Maybe that old coot you talked to in the Haunted Tower was serious when he told you the universe was going to end unless you got the Horn of Celestia to the court wizard before daybreak? Yep, he sure was. So what kinda characters do y'all wanna play next?"