I know I do not allow players to sell all the nuts and bolts they strip from a dungeon because usually it's damaged, in poor condition, or vendors simply don't want to tie up their inventory with a bunch of stuff that is barely useful. [QUOTES]
Please quote me where I used the term 'nuts and bolts'
Selling 30 swords to blacksmiths is kind of difficult in my games.
Fair enough. But when the monetary system is SO expensive, I would assume your local merchants would have more cash available. If your standard longsword is 15gp, the merchant is not holding 5gp as reserves.
First, there's the weapon's quality to consider. If it's a mundane sword and not masterwork, it MIGHT be worth purchasing, if there's no damage, no rust, and the merchant has a bit of coin to spare. Unfortunately, rust and damage are commonplace when held by creatures or organizations that don't concern themselves too much with weapon quality (probably orcs, some bandits, kobolds, goblins, etc.).
Unfortunately goblins, bandits and kobolds are not the only creatures who carry weapons and armour. So you could maybe exclude certain equipment from some scenarios as bad - but eventually the PCs are going to find equipment that they WILL be able to sell. You cant mass rust and damage every weapon/armour they find till 10th level.
For goodness sakes, if you want to bring that much realism into it, the PCs can always argue then why do rusted/broken/damaged weapons do exactly the same damage as the PCs, and why does the enemies' armour equal the PCs AC if the qualities of the armour is so bad. Whats good for the goose is good for the gander.
Furthermore, there's the question of who used to own the sword - if these orcs have nice swords, where did they get them from? Dead soldiers or guardsmen? In my world, there are trade laws which prohibit the sales of such items on the open market - so prices are going to be considerably lower once the local government "buys back" said swords.
No problem there, but if your base market cost is high then all derivitives of such cost will also be high - even on soft swords. And with regards to where they got them from - well that could be part of the story.
Merchants don't have a ton of coin laying around, so there's little reason a merchant would throw 100 gp (probably a sizeable amount for the average merchant!) at a party selling them swords of questionable quality and origin. Unless he/she's certain that the inventory will sell quickly, it represents a risk to their livelihood to have so much of their wealth tied up for any significant amount of time.
Yes well if you look at the cost of items in the PHB, well then I dont think merchant only have a few coin on hand. In fact nothing stops the PC from opening up a stall and selling the goods wholesale (and he can purchase his annual stall/merchant license) he will still make a profit.
Swords may not be in demand in this area at this time. Even if a merchant purchases a portion of the party's loot, they'll have to find more vendors to sell to to get rid of all their swords. So there might be only 1 blacksmith in town, or in a larger city it might take 2 weeks to find merchants willing to take the swords off their hands.
Its called downtime. And a DM might as well deal with it early than let his DM work catch up all at once. So whether its two weeks or 6 months, the PC never forgets. The problem will still exist.
snip.....I think it's important to keep prices reasonable (I've often thought many prices from previous editions were surprisingly high. Too high for even a farmer to own a dagger it seemed) and prevent these issues from ruining campaigns.
Which is exactly the point of everyone here hoping for the Silver Standard.
That said, a large portion of wealth distributions issues need to be handled by the DM - the game cannot anticipate how well-equipped enemies might be at lower levels. A level 1 party is just as likely to be fighting wolves as bandits.
Not only, according to the Caves of Chaos. As soon as Tenser's Floating Disk becomes available, characters can go Monty Haul on goblin nests, kobold dens, bandit caves, orc caverns, old castles, battlefields...etc.
Why is it "way off" to say that at 25% sell price a 4 gp longsword is worth 1 gp? Have I missed something?
Apologies was not clear, I was referring to a longsword which costs 15gp in D&DN.
Its not that I dont agree with your insight/suggestions above which I already use to limit the acceleration of PC wealth its just that I wish the cost lists of equipment supported me in that endeavour and I think the gold standard does and has not.