Sravoff
First Post
Ok, So I am combining some cyber punk into my next campiagn.
So I need some simple cyberware. I don't have money to get any books, so I was hoping to balance this bit out.
For 250 experience points, times your current level, plus any fees for a doctor actually surgically implanting the cyber ware, you gain cyber level.
Each cyber level can do one of the following.
-4 points, these points can be divided amoung any number of skills, or bonus to initiative
checks.Example: Ed gets a +2 to jump, and a +1 to hide, and a +1 to initiative checks.
-A feat
-A +1 to any one attribute
-+1 Natural armor
-+2 vs. a single type of save, Fire, electricity, mind affecting, fear...
-+1 DR/-
Any ideas for anything else? Or any problems with this one?
Comments greatly apreciated.
-Sravoff
So I need some simple cyberware. I don't have money to get any books, so I was hoping to balance this bit out.
For 250 experience points, times your current level, plus any fees for a doctor actually surgically implanting the cyber ware, you gain cyber level.
Each cyber level can do one of the following.
-4 points, these points can be divided amoung any number of skills, or bonus to initiative
checks.Example: Ed gets a +2 to jump, and a +1 to hide, and a +1 to initiative checks.
-A feat
-A +1 to any one attribute
-+1 Natural armor
-+2 vs. a single type of save, Fire, electricity, mind affecting, fear...
-+1 DR/-
Any ideas for anything else? Or any problems with this one?
Comments greatly apreciated.
-Sravoff