FormerlyDickensC
First Post
I've been wracking my brain for a while to come up with a set of simple simple rules to run 4E combat on PbP.
Basically, I want a system where the players can use a normal 4E PC but an entire combat encounter lasts only a 2-5 posts by each player on average. Boss fights and such would be more complex and longer perhaps.
Essentially, I will trying to think of a way to distill it all down to a skill challenge. Now, 4E is really ALL about movement around the battle mat..and all of that will be lost in implementing such a rule system as I describe. But that is okay bc that is what PbP is NOT all about.
Also, players would spend less time tweaking PCs for combat and more for roleplay and non combat encounters. Hopefully. But I don't want to lose all of the combat stuff that goes into building a PC.
So, I'm thinking the system will be based on successes and failures. The more failures, the less XP. Enough fails means death or TPK. I was thinking that the PCs would use powers/attacks like skills in a skill challenge. And I want to account for innovative ideas and aiding each other, etc. through bonuses or extra successes.
Prob wont want to include damage rolls. This type of combat would also include a lot of minion play. Not sure I want to have to roll for the monsters (opposing side) or just have it based on the players' rolls.
I read this post: http://www.enworld.org/forum/4e-fan...44-play-post-house-rules-d-d-4th-edition.html but its not really what I'm looking for. Has anyone thought about this?
Please throw some out some of your own ideas here, and experiences, etc. I think the simpler the better, but I want the system to be able to take advantage of some of the combat build options out there.
Basically, I want a system where the players can use a normal 4E PC but an entire combat encounter lasts only a 2-5 posts by each player on average. Boss fights and such would be more complex and longer perhaps.
Essentially, I will trying to think of a way to distill it all down to a skill challenge. Now, 4E is really ALL about movement around the battle mat..and all of that will be lost in implementing such a rule system as I describe. But that is okay bc that is what PbP is NOT all about.
Also, players would spend less time tweaking PCs for combat and more for roleplay and non combat encounters. Hopefully. But I don't want to lose all of the combat stuff that goes into building a PC.
So, I'm thinking the system will be based on successes and failures. The more failures, the less XP. Enough fails means death or TPK. I was thinking that the PCs would use powers/attacks like skills in a skill challenge. And I want to account for innovative ideas and aiding each other, etc. through bonuses or extra successes.
Prob wont want to include damage rolls. This type of combat would also include a lot of minion play. Not sure I want to have to roll for the monsters (opposing side) or just have it based on the players' rolls.
I read this post: http://www.enworld.org/forum/4e-fan...44-play-post-house-rules-d-d-4th-edition.html but its not really what I'm looking for. Has anyone thought about this?
Please throw some out some of your own ideas here, and experiences, etc. I think the simpler the better, but I want the system to be able to take advantage of some of the combat build options out there.