With the arrival of D&D 3.0, breastplate and chain shirt quickly became the ubiquitous armors among PCs, given the AC bonus for those two armors, along with their Max Dex Bonus and Skill Check Penalty, when compared to other armors.
I mean, why choose chainmail over chain shirt, when the former gives only 1 step better AC than the latter, but with a Max Dex Bonus that is two steps worse and a Skill Check Penalty that is three steps worse? (Really, out of the dozens of PCs who have come through my campaigns, in the past three years since D&D 3E came out, I don't think I've seen one PC who wore chainmail.)
The only other armor I see with frequency among PCs is full plate. (Half-plate is shunned almost as much as chainmail is.) I also sometimes see masterwork studded leather among rogue PCs who absolutely cannot abide having any skill check penalty. (Although, I find masterwork chain shirt more common among rogue PCs.)
Anyway, the solution I'm now implementing in my campaigns is this: Simply increase the AC bonus by 1 for the following armors: scalemail, chainmail, splintmail, banded mail, half-plate, and full plate. This makes these armors a little more desirable, given their stiff penalties to Max Dex Bonus and to Skill Checks.
Now, lest those PCs who wear light armor or none clamor, "Unfair! You're giving a bonus to the tanks, but not to us!", I'm also implemented the following changes to the Dodge and Mobility feats...
Dodge: This feat gives a +2 dodge bonus to AC if you're wearing light armor or none, or a +1 bonus if you're wearing medium armor. This feat does not give any bonus if you're wearing heavy armor.
Mobility: This feat gives a +4 dodge bonus to AC against AoO's if you're wearing light armor or none, or a +2 bonus against AoO's if you're wearing medium armor. This feat does not give you any bonus if you're wearing heavy armor.
Note: With Dodge and Mobility, a condition that causes you to lose your Dex bonus (if any) to AC also causes you to lose any dodge bonuses. (No change, here; just a reminder.)
Well? Comments or criticisms are welcome.
I mean, why choose chainmail over chain shirt, when the former gives only 1 step better AC than the latter, but with a Max Dex Bonus that is two steps worse and a Skill Check Penalty that is three steps worse? (Really, out of the dozens of PCs who have come through my campaigns, in the past three years since D&D 3E came out, I don't think I've seen one PC who wore chainmail.)
The only other armor I see with frequency among PCs is full plate. (Half-plate is shunned almost as much as chainmail is.) I also sometimes see masterwork studded leather among rogue PCs who absolutely cannot abide having any skill check penalty. (Although, I find masterwork chain shirt more common among rogue PCs.)
Anyway, the solution I'm now implementing in my campaigns is this: Simply increase the AC bonus by 1 for the following armors: scalemail, chainmail, splintmail, banded mail, half-plate, and full plate. This makes these armors a little more desirable, given their stiff penalties to Max Dex Bonus and to Skill Checks.
Now, lest those PCs who wear light armor or none clamor, "Unfair! You're giving a bonus to the tanks, but not to us!", I'm also implemented the following changes to the Dodge and Mobility feats...
Dodge: This feat gives a +2 dodge bonus to AC if you're wearing light armor or none, or a +1 bonus if you're wearing medium armor. This feat does not give any bonus if you're wearing heavy armor.
Mobility: This feat gives a +4 dodge bonus to AC against AoO's if you're wearing light armor or none, or a +2 bonus against AoO's if you're wearing medium armor. This feat does not give you any bonus if you're wearing heavy armor.
Note: With Dodge and Mobility, a condition that causes you to lose your Dex bonus (if any) to AC also causes you to lose any dodge bonuses. (No change, here; just a reminder.)
Well? Comments or criticisms are welcome.