I hope that with 4e's focus on "Streamlining" combat and making it faster, they will shorten the list of "What causes an AoO" and other AoO related things.
One thing that irks me to no end are AoO chains. The explanation for Attacks of Opportunity is "You're doing something that leaves you open to attack." Actually, the SRD's explanation is "Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle." Running past someone - not really defended, so they get a free smack. Trying to bear-hug someone, leaving yourself open for attack.
However, if your opponent spends their AoO to do something that invokes an AoO, YOU now get an AoO on them. But if you have this big gaping hole in your defense they're exploiting (them getting that extra attack), YOU shouldn't be able to counter-AoO, because you're busy doing this thing that leaves you so open.
Let me use this example:
Two unarmed characters in a brawl. Neither have Imp Unarmed Strike.
Character 1 throws a punch. This incurs an AoO.
Character 2 uses his AoO to throw a punch. This incurs an AoO.
Character 1 uses HIS AoO to throw a second punch!
Character 2 has used his AoO this round, so he can't get a second one on A unless B has Combat Reflexes.
So that's three separate counter attacks just on 1's turn.
What this looks like to me is not a back alley brawl, but a flailing slapfight.
Same situation, but character 1 is using Bullrush, character 2 attempts to Trip 1 for his AoO. This incurs an AoO for 1 to attack him WHILE HE'S BULLRUSHING. So somehow in the middle of pile driving the guy, he stops to stab him.
It's just really cumbersome and silly.
One thing that irks me to no end are AoO chains. The explanation for Attacks of Opportunity is "You're doing something that leaves you open to attack." Actually, the SRD's explanation is "Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle." Running past someone - not really defended, so they get a free smack. Trying to bear-hug someone, leaving yourself open for attack.
However, if your opponent spends their AoO to do something that invokes an AoO, YOU now get an AoO on them. But if you have this big gaping hole in your defense they're exploiting (them getting that extra attack), YOU shouldn't be able to counter-AoO, because you're busy doing this thing that leaves you so open.
Let me use this example:
Two unarmed characters in a brawl. Neither have Imp Unarmed Strike.
Character 1 throws a punch. This incurs an AoO.
Character 2 uses his AoO to throw a punch. This incurs an AoO.
Character 1 uses HIS AoO to throw a second punch!
Character 2 has used his AoO this round, so he can't get a second one on A unless B has Combat Reflexes.
So that's three separate counter attacks just on 1's turn.
What this looks like to me is not a back alley brawl, but a flailing slapfight.
Same situation, but character 1 is using Bullrush, character 2 attempts to Trip 1 for his AoO. This incurs an AoO for 1 to attack him WHILE HE'S BULLRUSHING. So somehow in the middle of pile driving the guy, he stops to stab him.
It's just really cumbersome and silly.