Paul Strack
First Post
Now that I've been playing around with NPCs for a while, I've noticed that several class features are tedious to keep track of for NPCs, especially for strikers. I am toying with the idea of simplifying certain class features to reduce in-combat bookkeeping while retaining the flavor of the original feature.
NPC Hunter’s Quarry: If the NPC attacks an enemy that is closer to the NPC than any other enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30. If the attack hits several equally close enemies, the NPC may only add the extra damage against one of these enemies.
Notes: Trades off the ability to track a more distant quarry for the ability to decide the quarry after seeing who is hit.
NPC Sneak Attack: If the NPC has combat advantage against an enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30.
Notes: Reduces the damage in exchange for being able to Sneak Attack multiple times in a round.
NPC Warlock’s Curse: If the NPC attacks an enemy that is closer to the NPC than any other enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30. If the attack hits several equally close enemies, the NPC may one add the extra damage against one of these enemies. If any of the warlock's attack (regardless of distance) reduces an enemy to 0 hit points or less, it activates the NPC's pact boon.
Notes: This combines the same restrictions as the rangers quarry with the fact that the Warlock can curse multiple targets.
NPC Wizard’s Spellbook: The NPC has 2 daily attack spells of the NPC's level or less. The NPC can only use one of these spells in a given day.
Notes: This gives the flavor of Wizard flexibility without the bookkeeping of tracking which spells are prepared.
Do these seem reasonable?
[Edit] Updates to the Warlock's Curse based on CapnZapp's suggestion.
NPC Hunter’s Quarry: If the NPC attacks an enemy that is closer to the NPC than any other enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30. If the attack hits several equally close enemies, the NPC may only add the extra damage against one of these enemies.
Notes: Trades off the ability to track a more distant quarry for the ability to decide the quarry after seeing who is hit.
NPC Sneak Attack: If the NPC has combat advantage against an enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30.
Notes: Reduces the damage in exchange for being able to Sneak Attack multiple times in a round.
NPC Warlock’s Curse: If the NPC attacks an enemy that is closer to the NPC than any other enemy, the NPC can inflict extra damage on that enemy: +1d6 for levels 1-10, +2d6 at levels 11-20 and +3d6 at levels 21-30. If the attack hits several equally close enemies, the NPC may one add the extra damage against one of these enemies. If any of the warlock's attack (regardless of distance) reduces an enemy to 0 hit points or less, it activates the NPC's pact boon.
Notes: This combines the same restrictions as the rangers quarry with the fact that the Warlock can curse multiple targets.
NPC Wizard’s Spellbook: The NPC has 2 daily attack spells of the NPC's level or less. The NPC can only use one of these spells in a given day.
Notes: This gives the flavor of Wizard flexibility without the bookkeeping of tracking which spells are prepared.
Do these seem reasonable?
[Edit] Updates to the Warlock's Curse based on CapnZapp's suggestion.
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