Thasmodious
First Post
Savage Worlds has a decent method to simulate a half-hour of gambling, using the gambling skill. Those involved in the game agree on the stakes and make a gambling roll. The lowest roll pays the highest roll the difference x the stake. The next lowest pays the next highest, and so on, with an odd man in the middle breaking even. Cheating comes into play as a modifier to the roll, but a 1 on the skill die means you were caught cheating and suffer the consequences.
It's a good basic system and it's seen a lot of use in my game, but the gambling has been a minor aside, a filler for a gambler PC to be a gambler, a lead up to other action.
This Friday, the session will feature a big game with two of the PCs playing and the others attending an illegal high stakes poker game in the back room of an illegal casino in the heart of a criminal gangs territory that the PCs are trying to bring down.
I need something more this time around. Anyone have a good system, skill challenge setup, or method for simulating an evening of gambling as a centerpiece rather than just a die roll and some math? Something with some flash to it, some dramatic tension.
It's a good basic system and it's seen a lot of use in my game, but the gambling has been a minor aside, a filler for a gambler PC to be a gambler, a lead up to other action.
This Friday, the session will feature a big game with two of the PCs playing and the others attending an illegal high stakes poker game in the back room of an illegal casino in the heart of a criminal gangs territory that the PCs are trying to bring down.
I need something more this time around. Anyone have a good system, skill challenge setup, or method for simulating an evening of gambling as a centerpiece rather than just a die roll and some math? Something with some flash to it, some dramatic tension.