It seems to me that multiclassed characters (those with more than 1 core class) are typically underpowered compared to characters that stick with 1 class. Granted the multiclassed guys are more flexible, but from my experience the added flexibility is generally not worth the cost. Therefore people VERY rarely multiclass in my games.
I've been thinking that it might be more balanced if we eliminate the XP penalties associated with multiclassing completely AND give an XP bonus (like +10% maybe) when they raise a level in a core class (but only when it is not their highest class, and when it's not taking first level in something new).
Has anyone done something like this, or come up with some other method of reducing the huge power imbalance between multiclassed and single classed characters? Any thoughts or suggestions on this?
I've been thinking that it might be more balanced if we eliminate the XP penalties associated with multiclassing completely AND give an XP bonus (like +10% maybe) when they raise a level in a core class (but only when it is not their highest class, and when it's not taking first level in something new).
Has anyone done something like this, or come up with some other method of reducing the huge power imbalance between multiclassed and single classed characters? Any thoughts or suggestions on this?