QuentinGeorge
Legend
They’re all pretty dull which is why
I basically eliminated all of them from my home brew.
I basically eliminated all of them from my home brew.
The plane of Dust (Negative Earth) was in the Torment game, wasn't it? Or at least mentioned?Thing is, when you look at published material outside of the 2nd edition Planescape product line, how many planes did actually ever get mentioned or covered in adventures or even novels and videogames?
I do remember the main characters in the Avatar Trilogy going to Hades to recover the Tablets of Fate, which had been stashed there by Myrkul who didn't consider that Ao might force the gods to stay off their planes. And the Obsidian Oracle had a brief jaunt into the Grey. But yeah, there's a lot of cosmology that goes unused. I blame the fact that the Great Wheel cosmology sucks.Since way back in AD&D 1st edition, D&D settings generally were assumed to be part of a planar system consisting of 17 outer planes, 14 inner planes (later reduced to 6), an astral plane, and a variable number of other planes bordering the material plane. In 3rd edition it was decided to throw all of these out for Forgotten Realms and replace them with roughly as many new planes. Eberron also got its own planes and there were quite a number of them. Then 4th edition changes things and I believe introduced the Feywild, but otherwise still mostly just shuffled things around without meaningful changes, unless I remember wrong.
Thing is, when you look at published material outside of the 2nd edition Planescape product line, how many planes did actually ever get mentioned or covered in adventures or even novels and videogames?
There's the Abyss, the Nine Hells, the Astral Plane, and maybe if you are lucky the Elemental Plane of Fire or Limbo. The Forgotten Realms deities all have their respective home planes, but again, except for the Abyss none of these ever appear anywhere.
Which is one of the mentioned 2nd edition Planescape products.The plane of Dust (Negative Earth) was in the Torment game, wasn't it? Or at least mentioned?
I kept the Elemental Chaos from 4e, as a Strip Mine of the Creator Gods, a place where they took material to build material planes, still in flux from both lands and people being ripped to shreds to be turned into metaphysical bricks.They’re all pretty dull which is why
I basically eliminated all of them from my home brew.
I have high hopes for Planescape to get us there this time.A setting could be built that makes the outer planes a bit more relevant, it just hasn't been. It's a lot of work. Personally I'm working on something to make the inner and ethereal more accessible, but I am but a humble hobbyist.