Falling Icicle
Adventurer
If I understand correctly (correct me if I'm wrong), each ability score is going to be used to make saving throws.
If this is true, I think this is a great idea. Someone tries to grapple you? Make a Strength save. Someone tries to disarm you? Dexterity. It makes every ability score valuable to every player, which is something I've wanted to see for a long time.
This also suggests that players will once again roll their saving throws, rather than having static defenses. I like this, though I know some people prefer the 4e way. But that's okay, it's easy enough to use static defenses if you want - just add the player's bonus to 10 instead of having them roll. I personally like being able to roll to save when my doom is at hand.
If this is true, I think this is a great idea. Someone tries to grapple you? Make a Strength save. Someone tries to disarm you? Dexterity. It makes every ability score valuable to every player, which is something I've wanted to see for a long time.
This also suggests that players will once again roll their saving throws, rather than having static defenses. I like this, though I know some people prefer the 4e way. But that's okay, it's easy enough to use static defenses if you want - just add the player's bonus to 10 instead of having them roll. I personally like being able to roll to save when my doom is at hand.
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