bobcat_grad
First Post
Okay, I'm a little confused on Skill Challenge mechanics and could use some guidance.
I've put together a skill challenge for a campaign that I'm going to be running, but some of the mechanics of skill challenges confuse me as to how to let it play out.
Skill Challenges in DMG1 are bland and very mechanical. The subsequent articles released in Dungeons magazine flesh it out some, and the section on Skill Challenges in DMG2 are even better. But there seems to be zero recommendations of how to let it play out - I've seen 'roll initiative and each player MUST make a check' all the way to 'let players make checks in any order, just try not to have a single player make them all.'
I don't want to force players to make checks if they have a great chance of failing, but I want to make sure everyone's involved.
So, the questions I have for everyone is what have you done? What works? What hasn't?
I've put together a skill challenge for a campaign that I'm going to be running, but some of the mechanics of skill challenges confuse me as to how to let it play out.
Skill Challenges in DMG1 are bland and very mechanical. The subsequent articles released in Dungeons magazine flesh it out some, and the section on Skill Challenges in DMG2 are even better. But there seems to be zero recommendations of how to let it play out - I've seen 'roll initiative and each player MUST make a check' all the way to 'let players make checks in any order, just try not to have a single player make them all.'
I don't want to force players to make checks if they have a great chance of failing, but I want to make sure everyone's involved.
So, the questions I have for everyone is what have you done? What works? What hasn't?