I am working on planning my next session and I would like to try out the skill challenge system.
The PCs have come to a keep (not that one) a few days distant from their home base. I have worked up some rumors they can gather from the townsfolk regarding the keep itself (its history and citizens and the surrounding area), some true, some false. I would like to develop a skill challenge whereby they gather these rumors.
It is a 1st level group. So I think I want to make it a 1st level challenge, complexity 3, with every 2 success or failure resulting in a gained rumor, just so I can get used to the skill challenge system.
Heres where I need some help. I want to hand out the rumors on paper as they come up in roleplay (just to act as reminders for later). The skill challenge section says to inform players when they get a success or failure, but I think I am going to not do that because failures will result in false rumors and successes will result in true rumors, and I dont want it to be that obvious.
Any other ideas how perk this up a bit?
Because it is our first use of the skill challenge system I am going to inform them that we are in a skill challenge and work thru initiative order just to keep things flowing and get everyone involved. A couple of my players are still not out of their RP shells completely.
The PCs have come to a keep (not that one) a few days distant from their home base. I have worked up some rumors they can gather from the townsfolk regarding the keep itself (its history and citizens and the surrounding area), some true, some false. I would like to develop a skill challenge whereby they gather these rumors.
It is a 1st level group. So I think I want to make it a 1st level challenge, complexity 3, with every 2 success or failure resulting in a gained rumor, just so I can get used to the skill challenge system.
Heres where I need some help. I want to hand out the rumors on paper as they come up in roleplay (just to act as reminders for later). The skill challenge section says to inform players when they get a success or failure, but I think I am going to not do that because failures will result in false rumors and successes will result in true rumors, and I dont want it to be that obvious.
Any other ideas how perk this up a bit?
Because it is our first use of the skill challenge system I am going to inform them that we are in a skill challenge and work thru initiative order just to keep things flowing and get everyone involved. A couple of my players are still not out of their RP shells completely.