Raven Crowking
First Post
Herpes Cineplex said:I suppose if this were my game, I might have a problem with a player who isn't particularly talkative or socially adept playing a character with such high social skills, just because social characters are more fun to listen to when they're actually saying interesting and fun things. "I...uh...get him to let us in...*rolls die*...that's uh...a total of 41," is kind of a drag for everyone involved, I think. On the other hand, I'd probably just let the fumble-tongued player with the very social character run with it, because eventually he'll either start coming up with cool things to say as he develops more confidence in his character, or he'll get sick of "uh...a total of 41"-ing his way through conversations and decide to do something else.
One of the good things about social skills in the current version(s) of the game are that a fairly inexpert player can play an expert character, and vice versa. When silver-tongued players get their characters snubbed in favor of the fast-talking character played by the guy with the least social skills in the group....well, it's no different than Jock the Wizard being unable to compete in swordplay with Nerd the Fighter, is it?
I grant bonuses and penalties for how the player states his case, but I also assume that the character may word things a little better or a little worse. Also, after the player tells me what the player says, I decide what skill check (if any) is appropriate. I never allow, "I tell him to let us in or we will kill him....I roll a 41 on my Diplomacy check!" "Hmmm...sounds like Intimidate to me...."
Raven Crowking