Sturm_Brightblade
First Post
Hello guys!!
Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject.
Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it.
My final list goes as follows:
Acrobatics DEX
Balance DEX
Escape Artist DEX
Tumble DEX
Use Rope DEX
Appraise INT
Arcana INT
Concentration CON
Knowledge (Arcana) INT
Spellcraft INT
Use Magic Device CHA
Athletics STR
Climb STR
Jump STR
Swim STR
Craft INT
Deception CHA
Bluff CHA
Disguise CHA
Intimidate CHA
Diplomacy CHA
Diplomacy CHA
Gather Information CHA
Knowledge (Nobility) INT
Engineering INT
Knowledge (Dungeoneering) INT
Knowledge (Architecture and Engineering) INT
Handle Animal CHA
Heal WIS
History INT
Knowledge (Local) INT
Knowledge (History) INT
Linguistics INT
Decipher Script INT
Forgery INT
Nature INT
Knowledge (Nature) INT
Knowledge (Geography) INT
Perception WIS
Listen WIS
Search INT
Spot WIS
Perform CHA
Profession WIS
Religion INT
Knowledge (Religion) INT
Knowledge (Planes) INT
Ride DEX
Sense Motive WIS
Stealth DEX
Hide DEX
Move Silently DEX
Survival WIS
Theft DEX
Disable Device INT
Open Lock DEX
Sleight of Hand DEX
This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble.
What are your opinions/comments about it? Is it too simplified? Useful?
Sturm.
Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject.
Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it.
My final list goes as follows:
Acrobatics DEX
Balance DEX
Escape Artist DEX
Tumble DEX
Use Rope DEX
Appraise INT
Arcana INT
Concentration CON
Knowledge (Arcana) INT
Spellcraft INT
Use Magic Device CHA
Athletics STR
Climb STR
Jump STR
Swim STR
Craft INT
Deception CHA
Bluff CHA
Disguise CHA
Intimidate CHA
Diplomacy CHA
Diplomacy CHA
Gather Information CHA
Knowledge (Nobility) INT
Engineering INT
Knowledge (Dungeoneering) INT
Knowledge (Architecture and Engineering) INT
Handle Animal CHA
Heal WIS
History INT
Knowledge (Local) INT
Knowledge (History) INT
Linguistics INT
Decipher Script INT
Forgery INT
Nature INT
Knowledge (Nature) INT
Knowledge (Geography) INT
Perception WIS
Listen WIS
Search INT
Spot WIS
Perform CHA
Profession WIS
Religion INT
Knowledge (Religion) INT
Knowledge (Planes) INT
Ride DEX
Sense Motive WIS
Stealth DEX
Hide DEX
Move Silently DEX
Survival WIS
Theft DEX
Disable Device INT
Open Lock DEX
Sleight of Hand DEX
This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble.
What are your opinions/comments about it? Is it too simplified? Useful?
Sturm.
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