Thank you.
It’s kind of like saying “saving throw usage”, isn’t it? Sure, you could defend it syntactically, but it has misleading connotations.
Thank you.
You’re skipping a step. The system 5e offers to resolve this is not merely a Charisma (deception) check vs a Wisdom (Insight) check. It is that the DM first evaluates whether or not the attempt to discern whether or not the being in question is lying has a possibility of success, a possibility of failure, and a cost or consequence for failure. If it does, then the DM calls for a roll to resolve the uncertainty, of which Charisma (Deception) vs Wisdom (Insight) is one possible example. Otherwise, the DM simply narrates the results, since they are not uncertain."A being in the game world intentionally tells the group a lie.
Player B, regardless of their metagame knowledge of if it is a lie or not, seeks confirmation of what their character B can glean using their ability to read people. They wish to act on only knowledge their character would have.
If the being speaking was an NPC, 5e offers a system to resolve this with a Charisma (bluff) vs. either a passive Wisdom (Insight) or an active Wisdom (Insight) roll, depending on the variations of the table."
If the roll results in success, then yes, the PC is deceived. If it results in failure, then I allow the player to decide whether their character believes what they are being told or not. To tell them they must believe it would again be to make an exception to the rule that the player decides how their character thinks and acts.
I'm guessing you got lost in your own thoughts, because the bolded bits seem contradictory . . . or I'm completely lost in understanding what you're sayIng.
"A being in the game world intentionally tells the group a lie."
GM: "Do you want to do anything...?"
Barbarian: "Nope."
GM: "If you want to see if he's telling the truth I'll have you roll Insight..."
Barbarian: "No, thanks."
GM: "Huh. Do you think he's telling the truth?"
Barbarian: "Maybe."
GM: "Well...what are you going to do?"
Barbarian: "Nothing just yet."
GM: "Ok, well the Being turns to go and..."
Barbarian: "I attack him as soon as his back is turned."
GM: "What...why?"
Barbarian: "Reasons."
GM: "You think he's lying, but your character isn't smart or wise enough to know that!"
Barbarian: "Huh? I didn't say anything about lying. I just want to attack him."
GM: "You can't. You wouldn't do that if you thought he was telling the truth..."
etc.
You’re skipping a step. The system 5e offers to resolve this is not merely a Charisma (deception) check vs a Wisdom (Insight) check. It is that the DM first evaluates whether or not the attempt to discern whether or not the being in question is lying has a possibility of success, a possibility of failure, and a cost or consequence for failure. If it does, then the DM calls for a roll to resolve the uncertainty, of which Charisma (Deception) vs Wisdom (Insight) is one possible example. Otherwise, the DM simply narrates the results, since they are not uncertain.
If you look at the whole system, instead of skipping the step where the possibility of and consequences for the action’s success and failure are evaluated, then it is clear that this system applies whether the lying being is NPC or PC.
However, since the person I was responding to plays with the houserule disallowing skill use against another PC...
...the house rule he plays with...
What happens when a player tries to Grapple another player?
GREAT example. Let's start with that...
The player of the Barbarian listens and nods but doesn't say anything.
I'm hoping none of you would be this GM, but if the Barbarian had failed his roll and you thus felt justified in dictating his beliefs, please explain why the player who asks if his character can detect a lie should be more constrained in his choices than a player who chooses (knowing the consequences of failure) to not do so. Is this really what we want to incentivize? Turning D&D into poker?
Trying to discredit his viewpoint by repeatedly referring to it as a house rule only makes it look like you are out of arguments.
Using skill checks to force mechanical results that are nowhere specified in the rules could equally be called a house rule.