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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 4861491" data-attributes="member: 3190"><p>When we wrote Saga Edition, we had discussions which went round-and-round on which skills to combine and which to keep separate. I think Chris, Rodney and I all had slightly different opinions on what the "right" set for <em>Star Wars</em> was, and the end list isn't exactly what any of us saw the perfect. (I actually consider that a good thing -- we each had good points on why some things should be combined and others not).</p><p></p><p>I suspect if we were to do it again, we might make Athletics more all-encompassing. In one version of the playtest that's what we did, but we ended uop stepping back from that. I'm not sure if that was the right call, but a number of players seemed to feel it was too much a catch-all, and we were already changing a LOT of the core rules.</p><p></p><p>We also definitely looked to get the right balance for <em>Star Wars</em>, and any other use of the rules was completely secondary. I myself have used Saga to run 1930s Pulp Heroes (complete with Ace Airman character types), Gamma World, and Road Wars (with intentional nods to Mad Max and Death Race). For each of those I tweaked the skill set slightly, but it was never much work to pull skills from other d20 games, or write up new ones.</p><p></p><p>The hope was to make skills fast and fun, and character generation and leveling easier. A lot of people get into RPGS through Star Wars first, and we didn't want to complicate that process any more than we had to.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 4861491, member: 3190"] When we wrote Saga Edition, we had discussions which went round-and-round on which skills to combine and which to keep separate. I think Chris, Rodney and I all had slightly different opinions on what the "right" set for [I]Star Wars[/I] was, and the end list isn't exactly what any of us saw the perfect. (I actually consider that a good thing -- we each had good points on why some things should be combined and others not). I suspect if we were to do it again, we might make Athletics more all-encompassing. In one version of the playtest that's what we did, but we ended uop stepping back from that. I'm not sure if that was the right call, but a number of players seemed to feel it was too much a catch-all, and we were already changing a LOT of the core rules. We also definitely looked to get the right balance for [I]Star Wars[/I], and any other use of the rules was completely secondary. I myself have used Saga to run 1930s Pulp Heroes (complete with Ace Airman character types), Gamma World, and Road Wars (with intentional nods to Mad Max and Death Race). For each of those I tweaked the skill set slightly, but it was never much work to pull skills from other d20 games, or write up new ones. The hope was to make skills fast and fun, and character generation and leveling easier. A lot of people get into RPGS through Star Wars first, and we didn't want to complicate that process any more than we had to. [/QUOTE]
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