When I played through Skull and Shackles we tried very hard to use the ship rules, but yeah, I'd agree here. That being said, I just started browsing through Admiral o' the High Seas and I really like what I'm seeing in there (of course vehicular combat rules never seem to please any two people in a row). It's water over the shipwreck for my group, but I'd recommend at least giving it a looksie for any hopeful groups getting ready to set sail on Skull and Shackles.I did not like the ship combat system and wrote a more abstract one. My players didn't like THAT, so I wrote an even more abstract one. (http://hastur.net/wiki/Abstract_Ship_Combat_%28Apath%29) But in the final analysis it might have been better to simply role-play all chase scenes. Tactical mini-games really are not a good thing in role-playing games.
When I played through Skull and Shackles we tried very hard to use the ship rules, but yeah, I'd agree here. That being said, I just started browsing through Admiral o' the High Seas and I really like what I'm seeing in there (of course vehicular combat rules never seem to please any two people in a row). It's water over the shipwreck for my group, but I'd recommend at least giving it a looksie for any hopeful groups getting ready to set sail on Skull and Shackles.