arnon
Explorer
In about 3-4 month I'll be running a short (4-5 sessions) campaign using Skulls & Bones.
1. Anyone got a good piraty adventure to recommend? I don't mind starting them above first level, but i rather have them between 1st-4th level somewhere...
2. I'm thinking of not allowing any spellcasting class (bokor and hougan) for the PCs to choose from... leaving the magic in the hands of the enemies, and that way making them maybe scarier.
3. I've only skimmed through, but I'm thinking that i will not be using all the rules for ship combat. moral, etc.. it's too much rules for me to remember. I'm thinking of just storytelling most of it, letting the PCs do some meaningful actions (if they want to), maybe let them roll some Proff.(sailing), Know.(navigation) checks and stuff like that...
arnon
1. Anyone got a good piraty adventure to recommend? I don't mind starting them above first level, but i rather have them between 1st-4th level somewhere...
2. I'm thinking of not allowing any spellcasting class (bokor and hougan) for the PCs to choose from... leaving the magic in the hands of the enemies, and that way making them maybe scarier.
3. I've only skimmed through, but I'm thinking that i will not be using all the rules for ship combat. moral, etc.. it's too much rules for me to remember. I'm thinking of just storytelling most of it, letting the PCs do some meaningful actions (if they want to), maybe let them roll some Proff.(sailing), Know.(navigation) checks and stuff like that...
arnon