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Slavers captured my pc!
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<blockquote data-quote="Guillaume" data-source="post: 3400942" data-attributes="member: 8052"><p>Well, Thanks guys for the replies.</p><p></p><p>I took a look at the slaver series and it just didn't fit the local. We are playing in Eberron, and she is being taken into Droaam, very much landlocked. The slaver series, it seems to me, had a more maritime feel. So that didn't work.</p><p></p><p>I took a look also at The Great Escape adventure from the B9 Beyond Castle Caldwell. I liked the tone, but there was so much I wanted to change, that in the end I put it aside.</p><p></p><p>Finally, I decided to build my own adventure. I'm using the Map of Mystery from Dungeon #143 as my locale. I'm currently building the slavers: a bunch of goblnoids who crossed over into Breland to buy off their merchandise. They plan to march all the way to the Great Crag to sell their slaves, but stopped at a ruined fort from the Last War on the other side of the border to rest after two days of forced walking.</p><p></p><p>Shades of Green, I doubt that Julie is proactive enough as a player to even think about leading a revolt. But we'll see. She might just surprise me.</p><p></p><p>Exile, I read Trickster. I actually liked that novel. Unfortunately, I do not have the time to reread it before the next game (there is this little thing calle my Ph.D. Thesis that also needs a bit of work! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). I might take you up on that suggestion about Narn, her warforged bodyguard. Could be fun.</p><p></p><p>If you have ideas or suggestions, keep them coming.</p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="Guillaume, post: 3400942, member: 8052"] Well, Thanks guys for the replies. I took a look at the slaver series and it just didn't fit the local. We are playing in Eberron, and she is being taken into Droaam, very much landlocked. The slaver series, it seems to me, had a more maritime feel. So that didn't work. I took a look also at The Great Escape adventure from the B9 Beyond Castle Caldwell. I liked the tone, but there was so much I wanted to change, that in the end I put it aside. Finally, I decided to build my own adventure. I'm using the Map of Mystery from Dungeon #143 as my locale. I'm currently building the slavers: a bunch of goblnoids who crossed over into Breland to buy off their merchandise. They plan to march all the way to the Great Crag to sell their slaves, but stopped at a ruined fort from the Last War on the other side of the border to rest after two days of forced walking. Shades of Green, I doubt that Julie is proactive enough as a player to even think about leading a revolt. But we'll see. She might just surprise me. Exile, I read Trickster. I actually liked that novel. Unfortunately, I do not have the time to reread it before the next game (there is this little thing calle my Ph.D. Thesis that also needs a bit of work! ;) ). I might take you up on that suggestion about Narn, her warforged bodyguard. Could be fun. If you have ideas or suggestions, keep them coming. Thanks, [/QUOTE]
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