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<blockquote data-quote="iserith" data-source="post: 7465841" data-attributes="member: 97077"><p>I think what you and Uller "got" are some presuppositions about what goblins know and can do that are not axiomatic. I have already shown a reasonable, even enjoyable, case can be made for goblins knowing and acting the in the manner it played out in the game. The mutability of fiction is great that way!</p><p></p><p>As well, I would say nothing about how the rule was applied was unfair, unfun, or incorrect or required a ruling other than the one that I made in my view. Nothing was "broken" about the system or the outcome as I see it. It was an interesting interaction based on turns and in particular group monster initiative, notable enough to make it worth my time in sharing it here. And as far as being "realistic," we <em>are</em> talking about goblins and magic.</p></blockquote><p></p>
[QUOTE="iserith, post: 7465841, member: 97077"] I think what you and Uller "got" are some presuppositions about what goblins know and can do that are not axiomatic. I have already shown a reasonable, even enjoyable, case can be made for goblins knowing and acting the in the manner it played out in the game. The mutability of fiction is great that way! As well, I would say nothing about how the rule was applied was unfair, unfun, or incorrect or required a ruling other than the one that I made in my view. Nothing was "broken" about the system or the outcome as I see it. It was an interesting interaction based on turns and in particular group monster initiative, notable enough to make it worth my time in sharing it here. And as far as being "realistic," we [I]are[/I] talking about goblins and magic. [/QUOTE]
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